1.) The road now has rain reflections and a higher negative lod bias. This sharpens the surface texture (especially in the distance)
2.) Almost all of the buildings around the track have been replaced with better, more detailed ones.
3.) Lots of details added: buildings, grandstands, crowdsounds, 3d-people, jumboscreens, trees, and so on and so on...
4.) All 117 old tire walls have been replaced with more detailed und rounded ones.
(If you are using the latest Crew Chief addon, you have to deactivate the timepatch (Like This: AMS.exe 50 0 0), otherwise there will be errors with the lighting. You can also start the Race_steam.exe first, wait until the title screen appears and then start the AMS.exe)
The AI cars now follow a round narrow line around the first U-bend, and they no longer drive against the outside wall for no reason.
In the fast chicane, the AIs stay away from the wall and do not cause unnecessary accidents.
All textures have been edited in terms of brightness, contrast and colors. This was necessary to enable glowing windows with the help of ambient light. Due to these changes, the route can no longer be used as a day route.
Features:
- Reworked lights, times and dates
- Reworked textures for glowing windows
- A new skybox object to increase the number of different background textures from 1 to 4 (Skyscrapers)
- All road textures have been replaced by better ones. The number of textures has been doubled to include cracks and dirts
- Some shadows removed
- More grip for the AI - less grip for the player, to make the course more challenging
-Added some light sources in places with lots of street lights (Pitlane/Finish line, Big U-turn, Chicane). This makes the lighting more diverse.
-Sharper road texture
-New sky texture
-Changed tent textures in the pitlane
As requested, the route and its contents is now called -Santa Fe Night-
A better road_bump texture for the road surface (the old texture produced flicker),
lighter manhole covers, less glaring road markings.
Rainy weather looks really bad now.
changed latitude to simulate street lamp light directly from above. this illuminates the road surface and cars without changing the ambience.
changed textures for trees, tire walls and traffic signs/lights
inserted pit marshall animation (special thanks to AndreasFSC and his SuperTouring_TrackPack)