Rockingham ISSC (BETA) v0.15
Hello,
I present the (BETA) v0.15 of my Rockingham ISSC (UK) track. Apologies that further progress hasn't been made - I was aiming for a 0.2 release with the likes of 3d grass and a proper physics layer but after some lost testing files and lack of free time I release what I have got so far so that people can enjoy it, and I will continue working on it.
Hope you enjoy the updated version. Essentially lots of cosmetic tweaks and filling in of some trackside objects/buildings around the same layout - (still the plan for more layouts in the future).
With thanks to the shared resources thread for low poly cars and marshalls - I will be returning the favour by posting objects in that AC thread soon
92
V0.15 Current Acknowledged Bugs:
- Position flickers when crossing the start/finish straight
Rockingham ISSC (BETA) v0.1
Hi Everyone,
Assetto Corsa, I present you with Rockingham. This is the first public release of my mod of Rockingham (the UK one) and its ISSC layout (International Super Sportscar Circuit). The version number is 0.1. This is therefore still a BETA and very much (despite the hundreds of hours spent thus far) a work in progress. I have learnt how to use Blender from scratch and this track has been made from scratch using photogrammetry GIS data, survey maps and endless reference photographs. When this reaches 1.0 it is my hope that the quality will be my best effort to get close to Kunos's standards.
Also I must must say thanks to those who have given help and support: including Festa_PWR, Fordman, Nighteye, RayHT and the many others.
More photos and details can be found at my blog: http://www.reference92.weebly.com/
Because this is version 0.1 there are many things that are yet to be done, chief among which (which I know are popular with AC racers) are a physics mesh and 3d grass. Please don't fret, these will be included in the future updates, along with improved textures/shaders, increased trackside detail, buildings, additional layouts, proper surroundings/terrain and much much more. Currently I can inform that the Modes that work include Practice, Offline Races, Hotlap, and (cross fingers it all works right) Online. This 0.1 version can go up to 18 cars on track.
Please like this if you like it, leave constructive comments if you want to, or share photos/videos about it. Whilst profiting from this mod certainly isn't my intention, if you wish to donate, please do using the link below. The money would go towards reimbursing for the GIS data and towards more data and cookies to fuel me in future AC mods. Donate
(To install just download and extract the file into the AC tracks folder)
V0.1 Current Acknowledged Bugs:
- Position flickers when crossing the start/finish straight
“But most of all… Enjoy”
Reference92
Hello,
I present the (BETA) v0.15 of my Rockingham ISSC (UK) track. Apologies that further progress hasn't been made - I was aiming for a 0.2 release with the likes of 3d grass and a proper physics layer but after some lost testing files and lack of free time I release what I have got so far so that people can enjoy it, and I will continue working on it.
Hope you enjoy the updated version. Essentially lots of cosmetic tweaks and filling in of some trackside objects/buildings around the same layout - (still the plan for more layouts in the future).
With thanks to the shared resources thread for low poly cars and marshalls - I will be returning the favour by posting objects in that AC thread soon
92
V0.15 Current Acknowledged Bugs:
- Position flickers when crossing the start/finish straight
Rockingham ISSC (BETA) v0.1
Hi Everyone,
Assetto Corsa, I present you with Rockingham. This is the first public release of my mod of Rockingham (the UK one) and its ISSC layout (International Super Sportscar Circuit). The version number is 0.1. This is therefore still a BETA and very much (despite the hundreds of hours spent thus far) a work in progress. I have learnt how to use Blender from scratch and this track has been made from scratch using photogrammetry GIS data, survey maps and endless reference photographs. When this reaches 1.0 it is my hope that the quality will be my best effort to get close to Kunos's standards.
Also I must must say thanks to those who have given help and support: including Festa_PWR, Fordman, Nighteye, RayHT and the many others.
More photos and details can be found at my blog: http://www.reference92.weebly.com/
Because this is version 0.1 there are many things that are yet to be done, chief among which (which I know are popular with AC racers) are a physics mesh and 3d grass. Please don't fret, these will be included in the future updates, along with improved textures/shaders, increased trackside detail, buildings, additional layouts, proper surroundings/terrain and much much more. Currently I can inform that the Modes that work include Practice, Offline Races, Hotlap, and (cross fingers it all works right) Online. This 0.1 version can go up to 18 cars on track.
Please like this if you like it, leave constructive comments if you want to, or share photos/videos about it. Whilst profiting from this mod certainly isn't my intention, if you wish to donate, please do using the link below. The money would go towards reimbursing for the GIS data and towards more data and cookies to fuel me in future AC mods. Donate
(To install just download and extract the file into the AC tracks folder)
V0.1 Current Acknowledged Bugs:
- Position flickers when crossing the start/finish straight
“But most of all… Enjoy”
Reference92