V1.8.92
* Fixed a few more errors i shader combinations tat are not used much.
* Shadow casters doesn't cast shadows in two directions anymore.
This also causes some artifacts in some circumstances, but I think that it is more important to have this feature.
* A lot of tweaking to many shaders.
V1.8.91
* The bumpmap unbias from standard shaders didn't work well combined with normals. Reverted back to better method.
V1.8.9
* Minor bug fixes (one bump and one water shader).
V1.8.7
* More tweakt to shadows, should work more consistent now - less flickering and disappearing shadows.
* Intruducing "PBR" shaders. These are not REAL pbr-shaders, but they work in a more similar way now.
Car paint can now be tweaked solid <--> metallic by just using refmap, usefull for chrome trim pieces on cars.
But there are also shaders included for backwards compatibility. These use the same shader core, but accepts the "old" input values.
* Code overhaul, DX8 shader versions should look more like DX9 versions.
* Some minor bug fixes.
A lot of changes "under the hood". Should look in most ways like before, but should hopefully work better with some Simbin non-remaster tracks.
V1.8.6
* Tweaks to shadows shaders:
Textured shadows reenabled
Shadow darkness more connected to direct/ambient light
V1.8.5
* More minor tweaks, added first version of tyre shader.
* Diffuse light should be more nuanced.
* Simple specular shaders should look better.
* Attempt to fix a textured shadow error.
- Consider this a beta version.
V1.8
* Slightly tweaked a few shaders, shadows should be a little bit smoother, tree sun shine trough slightly reduced.
V1.7
* Updated trees, sky, people shaders and a few more minor updates. Included brighter sky textures (central).
V1.6
* Sometimes the game could freeze when previewing car after exiting race.
Fixed some code logic and details, seems to be more solid now.
V1.5
* Same shaders as in Race Remaster, needed for the latest versions of my mods if Race Remaster is not used.
V1.5
* A lot of fixes and adjustments
* Should handle brighter light better
* Added materials to be used in Race Remaster tracks
* This should probably be the final visual style, but more improvements and fixes are needed
V1.4
* Fixed car undershadow issue and changed shadow amount calculation
* Prepared skybox materials (no lighting) to not conflict with other diffuse materials
* Included North HD sky textures for demonstration. Credits: GTR233
More to be added later.
* Fixed a few inconsistency simplified shader issues.
* Fixed bump map materials.
* Changed car reflections slightly (more to come, still beta)
* Various updates and fixes.
V1.3
* Tidied up and simplified a lot of code
* Shadow color (slightly bluish now) are now dependent on lights color, and shadow decreases with less light
* New more consistent normals calculations. dx7 and 8 looks more like dx9
* More shadow depth
* A lot of tweaks and fixes
* New "special" materials that will be used more later
* Still some material alpha problems. Brands Hatch has very black skid marks.
I think the easiest fix for now is to (after making a backup) edit the skid mark textures and decrease their opacity.
V1.2
* Fixed new materials transparency issue related to horizons
* Added reflection based specular in a few more places
* Adjusted some bumpmap materials to work better
* Various minor tweaks
* Probably broken something else, these are really fragile things...
Updates
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V1.1
* Fixed error when some materials with transparency were completely transparent
* Added more diffuse 3 texture downgrades
* Hopefully not broken new things...