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Rallycross Valkenrod 1.0

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Another jomoog classic which means another good, really good work! I mean also good work with AI - and this applies to all your rF RX tracks. There are some rFactor rallycross tracks with literally weird AI behavior. The opponents there are ridiculously slow and some of them seem to get lost on track - I mean they literally don't know which way to go. It's not fun to race against such a silly 'rivals'. AI-drivers from the jomoog school have a pretty good IQ and driving skills, which makes them quite competitive. Thanks!
J
jomoog
Thanks for your words, Aram. The AI is a very interesting topic. Some tracks you can find in the net have got silly AI, because they are made for online racing mainly. But there are different ways to improve the AI behaviour:
1. Smooth fastlaine, like real racing drivers. You can modify it with the tool "RF AIW/CAM EDITOR WITH DEV FILES" (racedepartment)

2. track AIW file. Within you can find the lines:
WorstAdjust=(0.8)
MidAdjust=(1.0)
BestAdjust=(1.2)
Changing the values will push or slow down the AI. If speed is too high in narrow curves, you can add the line:
AISpec=(0,0,0.9,0)
The third value (0.9) determines the speed in curves only.

3. the vehicles themself. Within the HDV file you may find something like below. For Rallycross purposes it looks more realistic when allowing more car movements. But be careful with very low values, especially with "AITorqueStab". Otherwise the AI will turn over or spin around.
Here's just an example for a RX car with a weak standard setup:
AICornerReductionBase=100
AIMinPassesPerTick=15
AIRotationThreshold=0.15
AIEvenSuspension=0.0
AISpringRate=0.5
AIDamperSlow=0.3
AIDamperFast=0.3
. . .
AITorqueStab=(0.8, 0.7, 0.8)
I have to stop now. It's an endless topic :-)

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