To summarize my impressions from this track - a perfect work working perfectly.
This time there were no slightest problems to make it work in my RF (with textures compressed by me into MAS file). For some unknown reason Allenstadt was an exception at this point.
The only problem during the race in Niedersteinau are competitive opponents (skilled AI) - but this kind of problem is always welcome in RF. ;)
The track scenery and racing feeling, they both are super nice in Niedersteinau. Thanks!
With "Niedersteinau" I tried to build a more compact track so that the opponents stay in our field of view during the race. Good luck!