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Rallycross Autocross Hattensee 1.1

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Version 1.1 with solved lap count problem in the "secret joker" (see review Aram).

1050 m racetrack: 50 % tarmac, 25 % gravel, 25 % mud.
Fictional, inspired by tracks with including exercise courses and variable layouts (e.g. Gründau, Germany).
Recommended: 4-8 cars per race and up to 6 laps.
(mod contains 10 free boxes)
Enjoy!
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Latest reviews

salut super piste, je voulais savoir ou tu as u les protos (superbuggy) merci de ta réponse
My personal favorite so far. It feels like something you'd see in the Rally-X TV series. I do wish that the joker didn't ruin your lap, because it utterly kills any chance you had of a good race.
J
jomoog
Sorry for my late answer! I was absent a few days, because I visited a real Rallycross event in Gründau (German Championship "DRX"). Many thanks for your review. I think it isn't a big problem to race without joker. In former days when RX was created in England there wasn't any joker, so the battle on the track was much harder, presupposed the tracks have got some wide sections to make it possible to overtake.
Great work again! This time instead 90 degree turns they have more "S" shape - especially the very last section after the PIT entry and the Eurosport stall. I really like it - and I like that stall itself (another creative graphics idea). Thanks for this Jomoog RX collection update.
As for the joker lap - it's actually a joke lap. ;) You can also call it a trap lap. The thing is that the lap on which you take joker part doesn't count in rFactor lap counter and you become automatically overlapped (e.g. when you take joker lap, then after crossing the finish line your opponents have 2 laps in counter while you have 1 lap there, though you all completed 2 laps). When I took joker part on the 1st lap, on the 2nd lap I got blue flag even though I was on leading position (my 1st lap was not valid for rFactor). ;) Also I made another experiment and I took joker part on every lap - as a result, after completing 6 laps I still had just 1 completed lap in HUD lap counter and I could continue like that indefinitely, being unable to finish the race. ;) Okay, of course I did it all just for fun. Simply, rFactor system is not joker lap ready so it happens like that. You put those jokers there as a jokes from the start. If we want to seriously compete with our rivals we must do it no joke - by avoiding jokers. ;)
AI are wise as they never take the joker lap in Rfactor RX. :)
J
jomoog
Thanks for your feedback and your investigations about the joker lap. It could be important to know for RX-fans: Finally the joker does not work in Rfactor. So we still have to simulate vintage RX without any joker.
My idea was to use the joker as a possible handicap-lap, maybe to penalise yourself when driving a very fast car. But You destroyed this dream :)) I ignored the missing lap count on the result table and tested it solely physically (differing ground characteristics).
I'm glad that you like the "S" behind the Eurosport stall. It was a challenge to place the pylons and tire stacks to get an appropriate smooth "S" shape. Neither too slow nor too fast.

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jomoog
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File size
73 MB
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