Queensland Raceway

Queensland Raceway 1.1

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v1.1 fixes include

Good place to start is around ~96/97% track grip
  • bumps in Turns 1,2 and 3 modified
    • Turn 1 had overlaping of track causing erratic behavior
    • Turn 2 reduced, (checked against official content handles it well)
    • Turn 3 bump in braking are reduced/removed
  • Grip levels modified
  • Pit surface smoothed
  • LOD issues fixed (hopefully)
  • Turn 4 kerb fixed
  • Terrain damping reduced/removed
  • Random terrain transparent object removed :whistling:
Queensland Raceway v1.0

  • Updated Textures around the track
  • Fixed excessive bumps through turn 1 and turn 2
  • Fixed sand trap edges
  • Better dynamic groove
  • Added pit buildings
  • Added spectator scenery / atmosphere
  • Increased track grip to closer match RL track time

TODO
  • Relax
Queensland Raceway v0.7

  • Updated Textures around the track
  • Added/fixed bumps through turn 1
  • Fixed some infield terrain issues
  • Added/fixed track cameras
  • Added additional layout
    • National
    • Sportsman
    • Clubman
    • Sprint
  • adjusted sand traps, not to be so boggy
  • adjusted grass grip to be not as slippery
  • Fixed sun angle
  • Fixed groove to be dynamic
TODO

  • Outside track objects/spectators
  • Blending of road sides/sand traps
  • Pit area buildings

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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