Mouse Steering Indicator

Mouse Steering Indicator 0.5

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Been too lazy to setup my wheel at my desk so I've been playing with mouse a lot, this app has been indispensable.

However there's something I don't understand, not sure if it's truely related to the app or if it's more related to my FreePIE / vJoy script. Is there a way so that the steering indicator inputs matches with the steering rotation (virtual steering wheel rotation) of all cars? Also something weird happens when I first boot up a session. The indicator would max out before attaining maximum steering rotation (of the virtual steering wheel), I can still get the virtual wheel to turn beyond the indicator, but after I've recentered the wheel, the rate of change of the indicator will now match the maximum steering rotation of the car, so that the end of the indicator bar represents maximum steering. Also I have no idea how this wheel affect various car's steering lock (the rate of change of degrees of wheels on the road).

I've tried messing with content managers "auto-adjust scale to match car's steer lock" and it didn't seem to do anything in regards to the virtual steering wheel (the visual representation in game, as opposed vJoy x-axis related things). Not sure if it did anything to the actual car wheels' degree rate of change. Haven't touched gamma set at 1, nor the scale at 100% in the AC controls settings. Degrees I've tried to mess with but it didn't seem to impact the virtual wheel.
Here's some relevant parts of my vJoy script: https://pastebin.com/3xKzzfQH
It's amazing. The only thing I'm wondering is if it would be possible to add a number indicator at the middle of the line to say how many degrees have you turned
Thank you so much.

Improvements to be made as of now, version 0.3.

Necessary improvements.:
- A proper more prominent center is necessary. Clearly seeing the center will help massively. When the car suddenly oversteers, and you have to quickly save the car from spinning... where's the center? Oops, i was slightly off on the center haha...
- Can you add setting to make the pointer a single solid color? (color should be configurable. GUI as RGB sliders/-+ buttons is simple to make but not user friendly, but you can have buttons for preconfigured colors though)

Good improvements:
- Do you think the module can be made not transparent? I tried changing each three instances of the function "ac.glColor4f" and each two of "ac.setBackgroundOpacity", that didn't do it. Seems like custom UI modules are stuck being transparent unless Kunos allow non-transparency.
kakakakkaka
kakakakkaka
hi. see latest update. the extra arrow should be of some help.
Best mod for ppl without steering wheel.
I don't think I will give use to this (I race with controller) but it's nice to see some people who care for us folks who can't, or just don't want to have a wheel. Sadly, there's so much elitism in the world of sim-racing. Thanks!

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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