After months of various trials and experiments, I may have reached my destination.
The first novelty is that we have Moto2 ready. But I also modified Moto3 and MotoGp
I played with the physics of the terrain and tires in all classes and added a little aggression. I think the races are more interesting now. Riders brake later, when attacking, they dive under the opponent in a turn. On the way out, they are sometimes long and this results in collisions and accidents. The problem is that each track is different and AI behaves badly on some. That's why I have three Pak files for you. High, medium and low probability of accidents.
My recommendation is for Jerez, Barcelona to use pakchunk0-WindowsNoEditor_Matt21Medium_P
For Finland, Japan and Australia use pakchunk0-WindowsNoEditor_Matt21Low_P
For everyone else I think pakchunk0-WindowsNoEditor_Matt21High_P is fine.
It takes a few seconds to change the file, but if anyone has a problem with that, let's play everything on Medium or Low, for example.
My goal was for 5-10 riders to resign during the race as in reality.
I adjusted the performance of the riders according to the final order, but there are small differences between the riders, so there will be a surprise here and there, just like in real life