Melbourne v2.1
(Melbourne_AMS_V2.10.7z) MD5 = DD7EFE4E836EFCF2DFC2A05939EDA761
Fixed the AMS crash due to error in the AIW.
Increased the brightness on the wall, and dark green runoff textures suggested by @ClimaxF1.
Balanced the track surface specular effect, fixed a few textures with the wrong alpha layer.
LOD tweaks, mainly for rear view.
Corrected a SCN error to enable the summer grass colors.
Rebuild the roof on the main grandstand.
Corrected a few minor graphics bugs and mesh issues.
Hello AMS racers,
Here we have another intensive track rebuild.
Melbourne Albert Park v2 for AMS
New track surface rebuilt from scratch due to bugs in the mesh.
Increased poly density with new road noise.
New road mapping, dynamic track, groove vertex paint.
New curb texture with worn curb shader
New 3D wall mesh and mapping.
New custom wall textures.
New fence mesh and mapping.
More accurate pit lane entry.
Reiza garage details
Track edge lines and pit lane markings rebuilt. Using Patricks original road markings.
Track side and bridge adverts adjusted where needed with new textures.
Start lights converted to Reiza standards in a more realistic position.
New and improved AI, support for 36 cars with 12 pit boxes. The first 24 cars will park in the main garage, additional cars will park in front of the secondary garage.
Cut track detection is calibrated. Corner apex is rigorous, runoff is a bit more forgiving.
Lots of small issues fixed and details added that didn't make the change log.
Enjoy,
Gringo
I will post some pictures / video as time permits.
This is the same track version as found in the 24 track MEGA pack update v1.2 in a single track package.
Updated AMS v1.4x AI parameters and tire compound syntax.
Minor graphics update.
This is the same track version as found in the 23 track MEGA pack update v1.1 in a single track package.
Updated with AMS v1.2x AIW and TDF parameters.
Improved UI track list cascade menu.
Track info details are corrected and up to AMS standard.
Accurate pit lane speed limits.
Support for the F-Truck diesel smoke effects.
- AIW fix by Gringo
- new colors
- tdf fix
- new AI parameters
Many thanks to gringo for his AIW fix, including new AI parameters.
I have also fixed some LOD and graphics issues.
I have done what possible for the walls with one side transparency but I really dont understand why it doent work on some panels only... Anyway it is not a big issue and I dont want to spend more time on this for the moment
Walls and fences are now both sides textured for replays.
LOD fix for a building
Grass parts deleted (were on a curb)