Magny-Cours 2023

Magny-Cours 2023 1.6

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This was my first track for AC, and with all that I have learned with the other tracks I've released over the past few years, its finally time to properly update this thing.

- Completely reworked the shaders so all materials should look way more realistic.
- Completely New AIW. (now ais wont just randomly die at turn 1 lap 1 or at the fast chicanes)
- Now the track has proper track limits.
- Improved the tyre barrier collisions.
- Added grassfx.
- Added rainfx.
- Added working starting lights and pit exit lights.
- Added working digital flag panels.
- Added improved exterior objects and details.
- Added nightlighting. (Requires CSP)
- Changed the color of the sausage kerbs to orange to match irl ones.
- Added a bit of green-painted tarmac at the apex of T1 and T2 to match irl changes.
- New gravel texture.
- Changed the kerb at the exit of T1 to be straight.
- Added 3 new camera sets.
- Fixed a bug where the track would crash on startup.

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- Reworked T1-2, T7-8 (Nurburgring chicane), T12-13 (Imola chicane) in order to make it more realistic
- Added new and improved kerbs to:
- apex of T5 (Adeiaide hairpin)
- apex of T7-8
- apex of T9
- apex of T12-13
- apex of T14
- apex of T15-17
- Made the braking meter white lines thicker
- Added new and improved grandstands to the main straight
- Added garage doors to the pit building
- Reworked the right hand side of the main straight, making it more realistic
- Reworked all bridges around the circuit
- Remade groove lines on the entire circuit
- Reworked all sausage kerbs around the circuit
- Changed the color of the tarmac around the french flag on the last corner
- Reworked the runoff on the exit of T10 because it was unnecessarily big
- Fixed the grass texture on the right hand side of T15
- A few extra marshal posts have been added all around the circuit
- Graphical improvements all around the circuit

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- Improved groove
- Fixed gravel color being too dark
- Added pit exit lights
- Added marshal posts
- Added missing catchfencing on sector 1
- Improved starting grid
- New Pitwall
- Added details into the pitlane
- Improved T1
- Improved T6
- Improved T7
- New Sausage Kerbs
- Improved kerb on the apex of the T5 hairpin
- Added WorldSBK's Long Lap Penalty Area
- Updated kerb on the last corner
- Improved Starting Lights
- Fixed a bug where the tarmac in some parts had no collision
- Fixed a bug where the AIs didn't leave he pits in Qualifying and Practice sessions
- Fixed a bug where come catchfencing didn't appeard depending on which side you looked
- Thanks to JBolho for the Ext Config!

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- Fixed trees not showing depending on which side you looked
- Fixed pitwall not showing depending on which side you looked
- Fixed catchfencing not showing depending on which side you looked
- Improved tarmac
- Improved skidmarks
- Turn 15 completely remade, now being closer to reality
- Updated the kerb on the apex of the Adelaide hairpin (Turn 5) to make it more realistic
- Fixed some problem on the gravel-asphalt transition
- Improved Turn 2
- Improved AI
- Fixed left hand side kerbs

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