JAPAN Southern Circuit 

JAPAN Southern Circuit  Ver 1.4

Login or Register an account to download this content
・ Brightness readjustment
・ Some texture changes and additions
・ CSP compatible work

・ For CSP preview version RAINFX prototype support

Since the course does not actually have a night game facility, it remains very dark at night, but we have set the lighting of the building.

In addition, we will stop updating the wet version as wet can be supported by CSP in the future. I'm sorry.

Screenshot_suzuki_alto_ha23v_southern-circuit_27-11-120-19-20-42.jpg
Screenshot_suzuki_alto_ha23v_southern-circuit_28-11-120-6-9-37.jpg
Screenshot_suzuki_alto_ha23v_southern-circuit_30-11-120-23-36-26.jpg
Screenshot_suzuki_alto_ha23v_southern-circuit_31-11-120-0-21-49.jpg
Screenshot_suzuki_alto_ha23v_southern-circuit_30-11-120-23-42-5.jpg
Screenshot_suzuki_alto_ha23v_southern-circuit_30-11-120-23-41-49.jpg
Updata List
・Brightness adjustment (might still bright ?
・add WET Condition ( It is a low grip , but only atmosphere
  wet link https://drive.google.com/file/d/0B7VyGXxoaVDQb2NGN3RDaXk4OFk/view?usp=sharing
2016-01-28_00007.jpgScreenshot_honda_n-wgn_costom_southern-circuit_28-1-116-14-37-5.jpg
・Texture size Improvement
 It consumed some texture large memory .
 Improve it. 16~30MB→2~5MB.

・Surface adjustment (Deceleration reduction in gravel)
The contents of the update
・The downward revision of the road surface μ
・Add a set of replay camera
・Correction curb graphics
  • Like
Reactions: HansDG and bk81

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


Results are only viewable after voting.
Back
Top