In a conversation with Peter in discord asking him about this, it goes back and forth while you have all these different dynamic ranges in a track. While it is bright outside the car, the inside is very dark. Our eyes in real life can adapt way better because they can receive way, way more dynamic range. And he is absolutely right. But beyond that, as Peter Boese told me this dynamic range problem could be solved with a much brighter cockpit lighting, that is specifically set in the car's light config, but from the other hand that could lead to an artificial look, like older sims. Or, you can compensate this mostly with gamma because it boost the lower tones more, than the higher tones. But with the price of loosing contrast. Again, Peter is right. I guess finding the perfect balance isn't an easy case here. But sometimes automatic exposure adaptation gives me the impression of breaking a little bit the immersion.