Honda S800 Cabriolet

Honda S800 Cabriolet 2.0

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Physics
- Complete physics overhaul

Visuals
- Updated for CSP 0.1.61
- New paint shaders
- Updated some AO maps and textures
- Working fuel and temperature gauges
- Revised instruments accuracy
- Revised lighting (CSP only, added refractive lights, blinkers, etc.)
- Revised tire textures
- Some other small visual improvements
- Working wipers

CSP 0.1.61 or newer is needed for full functionality, CM 0.8.2096.36316 or above recommended.
DELETE the old folder to avoid any issues.

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Small hierarchy issue on LODB was causing the rims to dissapear, fixed now.
Thanks to Tom (@R8 Gordini ) for pointing it out.
Showroom_a3dr_honda_s800_10-5-2017-15-1-54.jpg


(can't get rid of that weird shadow, only shows up on the showroom and there's no geometry there)
  • Reduced file size (from 200mb to 54), more FPS friendly
  • New driver size and animations
  • Skins now use the metal_detail.dds for color
  • New leather color combo and black rims
  • Updated AI
  • Updated cameras and sound
  • Fixed tire shadow bias issue
  • Added rear faces to bumpers and wheel arches
  • New AO + shader tweaks
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Thanks to Aphidgod for the update
Make sure to delete the old folder before starting the game.
Quick update that adds tire and external sounds.
Fixed driver animations in 0.95b, some physics adjustments and small shader updates.

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Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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