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FX Configs and Cameras for Trial Mountain 1.2

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I know i just released 1.1 a couple of hours ago, but hey... Replays!
Track didn't have Replay cams so i added a set, so you can relive your track battles, TV-style.
Didn't bother with reverse layout though, AI just crashes and takes flight all over the place, and i really prefer the standard layout.
Enjoy!
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Version 1.1 Changelog:

- Better speculars overall
- Enabled tunnel lighting on tunnels 1 and 3 (always on)
- Enabled track lighting
- Enabled lighting at the Stands, pits and finish straight gantries

The objects on this track are a bit of hit-and-miss, some can be used as lights, others just refuse to light up. The light fixes on the stands are one of those objects that refuse to light up so i came up with a trick using the whole stand mesh, which doesn't look bad at all... but it's a FPS hog. It was either that or pitch black stands. The FPS only get crushed on a race start but it smooths out after the first 100 meters, it also goes a bit down every time you pass the straight. (I only have a RX5500 XT, so if you have at least a mid-range GFX card, you should be fine)
Track lighting was made using tricks as well with the red/white corner signaling but i think it turned out ok. Tunnels were the easy part.
Hopefully one day the track dev can fix these bits and pieces with the 3D meshes, the track gives a good experience and the AI is challenging enough.
Enjoy!
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