Notice: All updates must be reinstalled CLEAN
Massive update focusing on a lot of issues with the mod. Too much to actually name them all.
To start with the cars recieved "Extended Physics" update. Now it should work properly and depending on the weather conditions the cars will handle in a whole different way. Dont forget to switch your race tires when it gets wet
There was some overhaul to the interior textures. While still far away from full AO maps all around its sure to come one day. For now please enjoy AO for carpet, floor mats, most seats as well as rear partitions.
Another massive update was made to lights all around the car. Gone are the buggy refractions and bugged side markers. I got rid of the ugly looking bulbs from the light housings as well. Now it should all light up and refract properly in ALL cars.
Exterior dark plastics also recieved AO overhaul. While not as noticable it should look a bit better in certain lighting conditions.
Thats most of the things of the top of my head that i remember. There are probably a lot of other small fixes, especially to refractions but its mostly boring stuff.
Enjoy and see you in the next update
The 1.3 update focuses on the much needed improvements to the rims. Gone are the strange shading issues and overall blandness. Now the shader looks more metalic with scratches and some normal map details in some cases. To put it simply more realistic. All versions have recieved modeled brake discs which should heat up, glow and smoke under extreme conditions - but we all know its pretty much impossible with how slow the car is to begin with (im still working on brake calipers, bear with me on this one)
Further fixes to shading and the quality of liveries. Orciari variants also recieved a bunch of new liveries.
Smaller update which fixes numerous shading issues. While still not perfect its much better than it used to be. The werid shading on the bodykit is mostly gone.
This update focuses on a long overdue maps for the car. The car paint should be properly mapped right now allowing the users to create their own liveries and paint schemes.
The liveries also recieved AO maps blended into the texture resulting in a less "plastic-y" look to the model. I hope to get a better shader for the carpaint material but it requires some more tweaking to get it just right.
These updates will be rolling out one by one, on a per pack basis. I hope to get them done sooner rather than later.
The 1.1 update focuses more on the little quirks and errors present in the handling files as well as some minor additions. The rover engine got a new sound.