Hi guys,
As I want more realism on the sounds, I wanted to test something: I reworked on the Ford GT LM sounds to add a "realistic" distance delay due to the speed of sound (+/- 340 meters per seconds at sea level). the result is not perfect on long camera plan(like the camera @Paul Frère Curve on SPA where you can hear a second instance of the delay), but it is a bit more realistic on many cameras imho. I'm still working on it and any feedback is welcome
Why I uploaded this one separately instead of doing an update on the first one? Just because that If you don't like it, you can go back to the original
EDIT: the sounds are adapted to a new engine that is limited to 7000rpm like the real one. I could upload the whole car if it wasn't illegal lol the physics are completely reworked
EDIT2: Added a video that briefly explain the main purpose of this trick
As I want more realism on the sounds, I wanted to test something: I reworked on the Ford GT LM sounds to add a "realistic" distance delay due to the speed of sound (+/- 340 meters per seconds at sea level). the result is not perfect on long camera plan(like the camera @Paul Frère Curve on SPA where you can hear a second instance of the delay), but it is a bit more realistic on many cameras imho. I'm still working on it and any feedback is welcome
Why I uploaded this one separately instead of doing an update on the first one? Just because that If you don't like it, you can go back to the original
EDIT: the sounds are adapted to a new engine that is limited to 7000rpm like the real one. I could upload the whole car if it wasn't illegal lol the physics are completely reworked
EDIT2: Added a video that briefly explain the main purpose of this trick