Hi all
This mod changes the settings of how punctures and failures work. Changes listed below
Failures
Missing gear failure can now last for only a few mins or the rest of the race. Before the max time it would last was just a few mins. The min time has also been decreased from original value. In theory you could have multiple gears missing resulting in forced retirement.(not confirmed)
DRS "stuck closed" can now last for only few mins or rest of the race. Before the max time it would last was around 15 mins. The min time has been decreased from original
Also included with v5.2 is a new experimental version with gearbox issues that can occur at any time in the life of the gearbox. Jammed gears and missing gears causing short temporary problems or it could end your race. This is an experimental version as I cant test the probability of it occurring. I have aimed for couple of times a season but its impossible for me to do endless testing to prove this. Please use this at your own risk but feedback of how many times you get gearbox problems would be great. Then we can adjust the probability to the right level
Punctures from Debris
The speed that punctures can occur have now been opened up to any speed. Before there was a tight speed window that a puncture from debris would only occur in.
Time from puncture to actual blow out has been increased to allow for "slow puncture" situations. They can now occur in a fraction of a second or a few mins afterwards.
Rework of grip for when punctures and blow outs occur. Should be much more realistic now
Wear Blow outs
The wear rate level that blow out can occur once reached has been increased to allow tyres to be pushed a little further.
Brakes
Brakes will wear over the course of the race. It can be monitored on the MFD.
If pushed too far they will fail completely with forced retirement.
Engine heating system changed.
Overheating caused by following cars, more cooling from clean air.
Allows running in higher engine modes without overheating issues but temperatures will slowly increase on longer runs.
Qualifying fuel mixes cause engine to overheat quickly.
Small changes in fuel burn rates for Rich and Max fuels.
To install copy the teams folder to
F1 2020\2020_asset_groups\f1_2020_vehicle_package\
replace the current teams folder with the one in the zip and replace all files when prompted.
Backup the current teams folder so you can return to the standard game
This will not work online!
It will remove any other mods that make changes to the data in teams folder. The mod is made with default files.
In v5.2 there are 2 version in the zip. Please choose the version you wish to install and extract as before. You dont need to install both versions. Just the one you wish to use.
SPOILER BELOW
Below are the edits to the files for those who want to make their own versions. (orange experimental version)
85 <CoefHeatTransferConstant value="900" />
86 <CoefHeatTransferLinear value="12" />
132<WearCEVibrationMinSpeed value="1" />
133 <WearCEVibrationMaxSpeed value="400" />
201<JammedGearPermanentThreshold value="0.99" />
202<JammedGearPermanentChance value="1E-25" />
203<JammedGearTemporaryThreshold value="0.01" />
204 <JammedGearTemporaryChance value="1E-500" />
205<JammedGearTemporaryTimeMin value="5" />
206<JammedGearTemporaryTimeMax value="7200" />
207<MissingGearThreshold value="0.01" />
208<MissingGearChance value="1E-500" />
209 <MissingGearDurationMin value="2" />
210 <MissingGearDurationMax value="7200" />
249<FuelBurnScaleRich value="1.4" />
250<FuelBurnScaleMax value="1.4" />
261<TemperatureScaleRich value="1.02" />
262<TemperatureScaleMax value="1.03" />
353 <MaxSpeedForWobble value="200.000000" />
386 & 405 <CoefHeatTransferLinear value="0.8" />
387 & 406 <CoefHeatTransferQuadratic value="0.0035" />
389 & 407 <MinDamageBrakeLoss value="0.80" />
390 & 408 <MaxBrakeLossPercent value="1.0" />
391 & 409 <DamageAccretionRate value="0.00012" />
430 & 477<PunctureSpringConstantMultiplier value="0.100000" />
431 & 478<PunctureSpringDampingMultiplier value="0.100000" />
432 & 479<PunctureRadiusMultiplier value="0.000000" />
433 & 480<PunctureGripMultiplier value="0" />
434 & 481<PunctureResistanceMultiplier value="0.0" />
435 & 482 <BlowoutMinTime value="0.100000" />
436 & 483<BlowoutMaxTime value="320.000000" />
437 & 484<BurstGripMultiplier value="50000000" />
438 & 485<DebrisPunctureMinSpeed value="5.0" />
439 & 486<DebrisPunctureMaxSpeed value="400.0" />
440 & 487<DebrisPunctureProbabilityAtMinSpeed value="0.5" />
441 & 488<DebrisPunctureProbabilityAtMaxSpeed value="0.5" />
442 & 489<DebrisPunctureInvulnerabilityPeriod value="0.0" />
456 & 502<SplineElement x="30.0" y="0.1" op="=" />
698 <DRSFailTimeMin value="60" />
699 <DRSFailTimeMax value="7200" />
New to v5.3 (also included above) (orange experimental version)
249<FuelBurnScaleRich value="1.4" />
250<FuelBurnScaleMax value="1.4" />
261<TemperatureScaleRich value="1.02" />
262<TemperatureScaleMax value="1.03" />
456 & 502<SplineElement x="30.0" y="0.1" op="=" />
132<WearCEVibrationMinSpeed value="1" />
133 <WearCEVibrationMaxSpeed value="400" />
201<JammedGearPermanentThreshold value="0.99" />
204 <JammedGearTemporaryChance value="1E-500" />
208<MissingGearChance value="1E-500" />
440 <DebrisPunctureProbabilityAtMinSpeed value="0.5" />
441 <DebrisPunctureProbabilityAtMaxSpeed value="0.5" />
Any questions please ask
Have Fun
Andy
This mod changes the settings of how punctures and failures work. Changes listed below
Failures
Missing gear failure can now last for only a few mins or the rest of the race. Before the max time it would last was just a few mins. The min time has also been decreased from original value. In theory you could have multiple gears missing resulting in forced retirement.(not confirmed)
DRS "stuck closed" can now last for only few mins or rest of the race. Before the max time it would last was around 15 mins. The min time has been decreased from original
Also included with v5.2 is a new experimental version with gearbox issues that can occur at any time in the life of the gearbox. Jammed gears and missing gears causing short temporary problems or it could end your race. This is an experimental version as I cant test the probability of it occurring. I have aimed for couple of times a season but its impossible for me to do endless testing to prove this. Please use this at your own risk but feedback of how many times you get gearbox problems would be great. Then we can adjust the probability to the right level
Punctures from Debris
The speed that punctures can occur have now been opened up to any speed. Before there was a tight speed window that a puncture from debris would only occur in.
Time from puncture to actual blow out has been increased to allow for "slow puncture" situations. They can now occur in a fraction of a second or a few mins afterwards.
Rework of grip for when punctures and blow outs occur. Should be much more realistic now
Wear Blow outs
The wear rate level that blow out can occur once reached has been increased to allow tyres to be pushed a little further.
Brakes
Brakes will wear over the course of the race. It can be monitored on the MFD.
If pushed too far they will fail completely with forced retirement.
Engine heating system changed.
Overheating caused by following cars, more cooling from clean air.
Allows running in higher engine modes without overheating issues but temperatures will slowly increase on longer runs.
Qualifying fuel mixes cause engine to overheat quickly.
Small changes in fuel burn rates for Rich and Max fuels.
To install copy the teams folder to
F1 2020\2020_asset_groups\f1_2020_vehicle_package\
replace the current teams folder with the one in the zip and replace all files when prompted.
Backup the current teams folder so you can return to the standard game
This will not work online!
It will remove any other mods that make changes to the data in teams folder. The mod is made with default files.
In v5.2 there are 2 version in the zip. Please choose the version you wish to install and extract as before. You dont need to install both versions. Just the one you wish to use.
SPOILER BELOW
Below are the edits to the files for those who want to make their own versions. (orange experimental version)
85 <CoefHeatTransferConstant value="900" />
86 <CoefHeatTransferLinear value="12" />
132<WearCEVibrationMinSpeed value="1" />
133 <WearCEVibrationMaxSpeed value="400" />
201<JammedGearPermanentThreshold value="0.99" />
202<JammedGearPermanentChance value="1E-25" />
203<JammedGearTemporaryThreshold value="0.01" />
204 <JammedGearTemporaryChance value="1E-500" />
205<JammedGearTemporaryTimeMin value="5" />
206<JammedGearTemporaryTimeMax value="7200" />
207<MissingGearThreshold value="0.01" />
208<MissingGearChance value="1E-500" />
209 <MissingGearDurationMin value="2" />
210 <MissingGearDurationMax value="7200" />
249<FuelBurnScaleRich value="1.4" />
250<FuelBurnScaleMax value="1.4" />
261<TemperatureScaleRich value="1.02" />
262<TemperatureScaleMax value="1.03" />
353 <MaxSpeedForWobble value="200.000000" />
386 & 405 <CoefHeatTransferLinear value="0.8" />
387 & 406 <CoefHeatTransferQuadratic value="0.0035" />
389 & 407 <MinDamageBrakeLoss value="0.80" />
390 & 408 <MaxBrakeLossPercent value="1.0" />
391 & 409 <DamageAccretionRate value="0.00012" />
430 & 477<PunctureSpringConstantMultiplier value="0.100000" />
431 & 478<PunctureSpringDampingMultiplier value="0.100000" />
432 & 479<PunctureRadiusMultiplier value="0.000000" />
433 & 480<PunctureGripMultiplier value="0" />
434 & 481<PunctureResistanceMultiplier value="0.0" />
435 & 482 <BlowoutMinTime value="0.100000" />
436 & 483<BlowoutMaxTime value="320.000000" />
437 & 484<BurstGripMultiplier value="50000000" />
438 & 485<DebrisPunctureMinSpeed value="5.0" />
439 & 486<DebrisPunctureMaxSpeed value="400.0" />
440 & 487<DebrisPunctureProbabilityAtMinSpeed value="0.5" />
441 & 488<DebrisPunctureProbabilityAtMaxSpeed value="0.5" />
442 & 489<DebrisPunctureInvulnerabilityPeriod value="0.0" />
456 & 502<SplineElement x="30.0" y="0.1" op="=" />
698 <DRSFailTimeMin value="60" />
699 <DRSFailTimeMax value="7200" />
New to v5.3 (also included above) (orange experimental version)
249<FuelBurnScaleRich value="1.4" />
250<FuelBurnScaleMax value="1.4" />
261<TemperatureScaleRich value="1.02" />
262<TemperatureScaleMax value="1.03" />
456 & 502<SplineElement x="30.0" y="0.1" op="=" />
132<WearCEVibrationMinSpeed value="1" />
133 <WearCEVibrationMaxSpeed value="400" />
201<JammedGearPermanentThreshold value="0.99" />
204 <JammedGearTemporaryChance value="1E-500" />
208<MissingGearChance value="1E-500" />
440 <DebrisPunctureProbabilityAtMinSpeed value="0.5" />
441 <DebrisPunctureProbabilityAtMaxSpeed value="0.5" />
Any questions please ask
Have Fun
Andy