Donut Circuit

Donut Circuit 1.11

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I found the actual CSP documentation for the track displays :cool:, the screen now only focuses on one car. You can go back and download version 1.1 if you'd like it to switch from car to car (doesn't look great imo)
Added Grass FX, a live video board, AI hints (not completely sure if they actually work, I think the AI crashes out slightly less), re-recorded pitlane AI (track day now works), fixed loading screen UI, added a stationary replay cam, plus small other tweaks
Screenshot_lotus_exige_v6_cup_donut_9-3-122-22-6-49.jpg
This will likely be the first and last update for this track. I've added the Sopwith-Camel_Aerobatics from the AC Airforce pack. I really like how the track has turned out, but with all the problems it has I'd rather start fresh on a new track. Hope you enjoy it in its unpolished-but-finished state!

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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