Update 1.11: Live Video Board Hotfix
Update 1.1: Grass FX, Live Video Board, Fixed Pitlane AI, and more
Update 1.0: Added Sopwith-Camel Plane
If you've ever worked in blender, you've probably heard of Blender Guru's starter donut tutorial. I've used the models I created in that tutorial as the centerpieces of this track. I would like to give an absolute huge shout out to John Harding on assettocorsamods.net for helping me through some of the issues I had making my track. The plane model is from @BJ911 's AC airforce pack. This is my first track mod, and it took way more time and effort than I thought it would.
Features:
22 pit boxes
Working AI line (high power cars not recommended)
Donut lights up at night
1 DRS Zone
Known Issues thatmay or may will not be fixed:
Main cameras don't work (a cameras.ini file is included, if you know how to get the cams to work please let me know)
Low resolution textures
Excessively bumpy in some areas (e.g. the high "straightaway")
Some jumps throw off AI
Walls and track have no thickness (cars crash and get stuck in walls)
Headlights are strange in some areas at night
Certain normals are completely and utterly fricked beyond repair
Showcase:
includes a drip ryosuke sphere to mark the start/finish line
Update 1.1: Grass FX, Live Video Board, Fixed Pitlane AI, and more
Update 1.0: Added Sopwith-Camel Plane
If you've ever worked in blender, you've probably heard of Blender Guru's starter donut tutorial. I've used the models I created in that tutorial as the centerpieces of this track. I would like to give an absolute huge shout out to John Harding on assettocorsamods.net for helping me through some of the issues I had making my track. The plane model is from @BJ911 's AC airforce pack. This is my first track mod, and it took way more time and effort than I thought it would.
Features:
22 pit boxes
Working AI line (high power cars not recommended)
Donut lights up at night
1 DRS Zone
Known Issues that
Main cameras don't work (a cameras.ini file is included, if you know how to get the cams to work please let me know)
Low resolution textures
Excessively bumpy in some areas (e.g. the high "straightaway")
Some jumps throw off AI
Walls and track have no thickness (cars crash and get stuck in walls)
Headlights are strange in some areas at night
Certain normals are completely and utterly fricked beyond repair
Showcase:
includes a drip ryosuke sphere to mark the start/finish line