Donut Circuit

Donut Circuit 1.11

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Update 1.11: Live Video Board Hotfix

Update 1.1: Grass FX, Live Video Board, Fixed Pitlane AI, and more

Added Grass FX, a live video board, AI hints (not completely sure if they actually work, I think the AI crashes out slightly less), re-recorded pitlane AI (track day now works), fixed loading screen UI, added a stationary replay cam, plus small other tweaks
Screenshot_lotus_exige_v6_cup_donut_9-3-122-22-6-49.jpg
Also check out this cool donut skin for the Lotus Exige v6 Cup! https://www.racedepartment.com/downloads/lotus-exige-v6-cup-donut-king-2015.5291/

Update 1.0: Added Sopwith-Camel Plane
This will likely be the first and last update for this track. I've added the Sopwith-Camel_Aerobatics from the AC Airforce pack. I really like how the track has turned out, but with all the problems it has I'd rather start fresh on a new track. Hope you enjoy it in its unpolished-but-finished state!

Edit: well that was a lie lol

Screenshot_rollovers_huracan_stevo_do2nut_23-10-121-23-54-35.png


If you've ever worked in blender, you've probably heard of Blender Guru's starter donut tutorial. I've used the models I created in that tutorial as the centerpieces of this track. I would like to give an absolute huge shout out to John Harding on assettocorsamods.net for helping me through some of the issues I had making my track. The plane model is from @BJ911 's AC airforce pack. This is my first track mod, and it took way more time and effort than I thought it would.

Features:
22 pit boxes
Working AI line (high power cars not recommended)
Donut lights up at night
1 DRS Zone

Known Issues that may or may will not be fixed:
Main cameras don't work (a cameras.ini file is included, if you know how to get the cams to work please let me know)
Low resolution textures
Excessively bumpy in some areas (e.g. the high "straightaway")
Some jumps throw off AI
Walls and track have no thickness (cars crash and get stuck in walls)
Headlights are strange in some areas at night
Certain normals are completely and utterly fricked beyond repair

Showcase:

includes a drip ryosuke sphere to mark the start/finish line
1Screenshot_ks_ferrari_488_gt3_donut_12-8-121-16-59-18.png
1Screenshot_ks_mercedes_amg_gt3_donut_12-8-121-16-57-10.png
1Screenshot_ks_abarth_595ss_donut_12-8-121-16-37-43.png
1Screenshot_bk_alx400_donut_12-8-121-16-46-38.png
  • Sc1reenshot_rollovers_huracan_stevo_donut_23-10-121-23-54-35.png
    Sc1reenshot_rollovers_huracan_stevo_donut_23-10-121-23-54-35.png
    227.7 KB · Views: 127

Latest updates

  1. Live Video Board Hotfix

    I found the actual CSP documentation for the track displays :cool:, the screen now only focuses...
  2. Grass FX, live video board, fixed pit AI, and more

    Added Grass FX, a live video board, AI hints (not completely sure if they actually work, I think...
  3. Added Sopwith-Camel plane

    This will likely be the first and last update for this track. I've added the...

Latest reviews

This and a field of 90s BTCC Super-Tourers is a heap of fun!
I know from where that donut came from. ;)
Waiting for anvil track
Awesome circuit!
lmao haven't seen that in abit, nice work!!

Latest News

Author
Southh
Downloads
1,305
File size
50.6 MB
Views
20,092
First release
Last update
User rating
5.00 star(s) 5 ratings

More mods from Southh

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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