Change Log ver. 1.4
This is a major update
- all textures now are in .dds format and mipmapped
- road mesh improved with some extra polygons, a couple of turns were too much jumpy
- even lower total poly count
- fixed contrast/brightness, colors sometimes were burned out
- fixed some duplicated objects
- fixed some rumble strips misalignment (thank you Mark_McQ)
- animated trees!
as a result, 35% faster loading, less usage of graphic card memory, much lower CPU load, better FPS, more fun!
Keep posting us with your comments and suggestions, we want to make it perfect!