Daukscheiring

Daukscheiring 0.001

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Real super high speed racing track from Lithuania. Very short lived and never finished due to corruption and various other issues.

Version is number 1000, because I am counting down.

Very WIP now, the "to do" list itself is also in "to do" list.
*****

Edit: this was slightly april fools. Track is not real it is fictional circuit. A little bit inspired by Goodwood. Flat - but far from flat.

The track goes like this - very long and fast straight, weird double left hander, short straight, brake through dip, uncambered medium speed left hander, a series of big and bigger kinks with plenty of undulations at high speed, blind very fast turn with very difficult braking, braking again in a long radius turn into very quckly slowing turn with a bit of a hump, a little hump right after that and immediate braking to long stretched right-left chicane, slowest part of the track very small radius but rather well cambered turn, some difficulties to put down the power out of it through some light kinks, then fast heavy camber left turn into quick flat chicane whitch sets you almost sideways back to main straight.

The version very early I don't even know how to call it, perhaps by location - Dauksiai, or by town name - Kedainiai, or even by country - Lithuania ? I am not constantly working on it, just sometimes tweak or add something.

Right now it is not bad for simple hotlaps, I thought it is worth to release just to see if people would enjoy the layout and general feel and iea of the circuit.

Latest reviews

it’s ok
It's in a VERY basic form at the moment but this track has the potential to be great. I love fast, wide flowing tracks and the layout of this one feels great with some nice undulations and subtle elevation changes. The trackside environmental detail and surrounding topographical geometry obviously needs a lot of attention but the basics are all in place. AI line just after the start is broken with lots of cars just turning right off the track, and I couldn't enter a pit box because there didn't seem to be one. 10 pit boxes seems meagre too - a lot more could be fitted in which wold make for better racing on such a wide track. Please keep working on this track to get it close to Kunos standards. It FEELS great at the moment - it just currently doesn't LOOK great. I think you've done the hard work on the track mesh though so it should be quite simple to improve the overall look. Many thanks, i look forward to the updates.
Maybe put some images and a map in your download description too?
Cheers.
mantasisg
mantasisg
Thanks. Yes, all true, it is verion 1000 at the moment so it is very early. I am happy that you like the track, I also enjoy driving there, at the moment this is entirely about trying out the layout. Definitely lots of things to improve. I just didn't understand whats exactly the issue about topographical geometry.

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Author
mantasisg
Downloads
657
File size
50.2 MB
Views
7,948
First release
Last update
User rating
4.50 star(s) 2 ratings

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Shifting method

  • I use whatever the car has in real life*

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  • I always use H-shifter

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