Better AI for F1 Tracks

Better AI for F1 Tracks 2.8

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  1. Hungary now has improved new AI Racing Line, Pit Line and Boundaries. AI are significantly better at the final corner.
  2. Silverstone now has an AI hint to make them better at Copse as they were very slow exiting.
AI Updates for:
  1. Montreal
  2. Monza
  3. Sepang
  4. Bahrain
  5. Baku
  6. Miami
  7. Monaco
New Tracks:
  1. Las Vegas
  2. Zandvoort

Replaced Tracks:
  1. Abu Dhabi (yas marina)
  2. Melbourne (albert park)
  3. Shanghai (china)
New Alt Track Version:
  1. Redbull Ring
I forgot to add the link to the baku track, so have added it now!
This update adds:
- Sepang (Malaysia)
- Sochi (Russia)
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I have improved 2 tracks:
  • Melbourne (Added AI hint so they are slightly faster through sector 2 chicane.)
  • Jeddah (Improved AI Lines, Boundaries. I also added ai hints.)
Added AI Lines, Boundaries and Hint file for Miami mod track. Track link in the track folder.
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Added new ai and boundaries for shanghai international mod track
Added AI Lines and boundaries for Saudi Arabia Jeddah circuit.
1.7 Contains the following:
Updates for current tracks:
  1. Monza
  2. Red Bull Ring
New Mod Tracks:
  1. Magny-Cours
  2. Mexico
Improved both fast line and boundaries.
There was, a couple corners they were a little slow, this has now been rectified.
5 New mod tracks have been supported:

1) Interlagos
2) Montreal
3) Hockenheimring
4) Yas Marina
5) Qatar Losail
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Three more mod tracks added!
(Links to their downloads included in their folders.)
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Added the following:
  • Bahrain and Melbourne Download Links in .txt files in their respective folders.
  • DRS Zones file for Melbourne.
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Added both AI Lines and boundaries for:
Bahrain and Melbourne
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Added an AI Line for Imola as well as improving my boundaries.
Imola is a tough track to get the AI right on Open Wheel Cars. This is still not perfect but is miles better than the original.
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Added Monza, both AI racing line and boundaries.
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I have added AI Boundaries, the default AI racing line I have found was fine. (May do it at a later time.)
Added the nurburgring AI boundaries.
The actual AI racing line is OK.
(I may do the AI racing line in the future, but I think the boundaries are sufficient for now.)
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Shifting method

  • I use whatever the car has in real life*

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