I like the layout. I know that u were making the track uneven for reason. But instead of those extreme trackheight changes that take you airborne if too fast or take you under the map if the car is too low, you maybe wanna work with off axis curves and a bit lower heightchanges. The ramp in the End is a funny idea, but you have to disable auto pit if car is flipped in the cfg. Even when done that its unusual to land it without ripping the wheels or falling thru the map.
My suggestions:
-Lower heightchanges in track and compensate with more complex curve structure.
-Get rid of the ramp and set a finish or a proper way down to pits. (I know it should be a A to B Track, would be nice to see 2 versions. A to B + Loop)
- Altho i like Beartooth (Great Band really) the Preview of the Track looks bad with this ripped picture from google. Content Manager allows to easily create a preview based on the road surface.
Those are just my thoughts to this project. I see potential.
Cheers
Sascha