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Bear Tooth Hill Climb V1

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Utter trash bro, stick to Forza rips on facebook please.
rudderz666
rudderz666
Ent it funny steve how you get banned from my group for acting like a child whos lost his dummy because you you couldnt get your own way again.. but its ok you bash on my first tack release months after its released after you had betas and was kissing my ass about it but as its the only way you can get a point across i will let ya have this one as clearly your the 40 year old man who had the mental age of a 4 year old so thanks again for trying we have new versions now after such great feedback
Very fun track, but the elevation changes on some parts are too sharp, i would definetely recommend evening out the road so it isnt that extreme, otherwise really fun track!
rudderz666
rudderz666
thank you for trying it i am currently looking at it all now and hoping to get update out later tonight :)
I like the layout. I know that u were making the track uneven for reason. But instead of those extreme trackheight changes that take you airborne if too fast or take you under the map if the car is too low, you maybe wanna work with off axis curves and a bit lower heightchanges. The ramp in the End is a funny idea, but you have to disable auto pit if car is flipped in the cfg. Even when done that its unusual to land it without ripping the wheels or falling thru the map.

My suggestions:
-Lower heightchanges in track and compensate with more complex curve structure.

-Get rid of the ramp and set a finish or a proper way down to pits. (I know it should be a A to B Track, would be nice to see 2 versions. A to B + Loop)

- Altho i like Beartooth (Great Band really) the Preview of the Track looks bad with this ripped picture from google. Content Manager allows to easily create a preview based on the road surface.

Those are just my thoughts to this project. I see potential.

Cheers
Sascha
rudderz666
rudderz666
Thanks first thank you for trying it im aware its not 100% to everyones taste im trying my best to get it spot on the road is very much up and down there like it is here in game but ill see what i can do to improve this is my 1st version and 1st ever track for that matter i well defo be looking into the points you have made for me and glad of your feedback cheers

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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