Baskerville Raceway

Baskerville Raceway 0.8

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Baskerville Raceway by Nick Rainbird
Project started on 27/08/2014

v0.8 Beta Release (22/06/2015)
- Complete graphical overhaul
- New road textures
- New skidmark textures
- New grass textures
- New sand textures
- New terrain textures
- Horizon scenery
- Refined shaders to improve visuals during all times of day
- New 3D grass
- Mesh improvements
- More efficient texture usage (less texture memory, better performance)
- Many duplicated vertices welded (optimisation)
- New TV camera set by Todd Norbury

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v0.6 Beta Release (11/11/2014)
- Now supports 24 competitors (20 pits)
- Surrounding terrain elevations
- Tree normals fixed and better placed
- More tree groups and shadowcasting fixes
- Darker track textures
- Surface skidmarks added (alpha textures)
- Surface patches added (mesh and textures)
- Blue curbs with curbstones
- Brake markers added
- Cones added (blue timing cones, red trackday cones)
- Billboards and signs added
- 3D grass added and LOD'ed (maximum world detail only)
- Buildings added (sheds, toilets, starter box)
- Some wire fences added
- Some 3D tyre barriers added and LOD'ed
- Static vehicles added
- Many mesh fixes!
- Most thin tyre barriers have now added tyre tops
- Most of the infield holes now closed
- Textures optimised for all times of day
- Optimised and retextured existing objects
- Added spectators
- Added marshalls
- Sunlight direction optimised
- TV cameras now added (Thanks Norbs)
- Working track map.png

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