Autódromo Las Vizcachas was one of the main circuits of the Chilean motorsport scene, hosting national and continental Formula 3 races during its heyday in the 70s and 80s, among other categories. It's current incarnation is a short (1.6 km / 1 mile) track located in the outskirts of Santiago, in the Central Valley of Chile, accomodating up to 20 cars in its grid and pit boxes, with functioning AI. Recommended for testing cars and racing smaller vehicles (Formula Mazda is a blast to race here!).
While the track still exists —at least a shortened version of it— it hasn't hosted much racing since 2006 due to the urban expansion surrounding the circuit. Still, it's available for special events, track days, test drives and other activities.
This is my first track for AC. I've always wanted to use photogrammetry in such a workflow, but I never had the opportunity until recently, when I could finally visit it, run some hotlaps and capture the track with a drone. Despite the size of the track, I've been busy cleaning the resulting mesh and learning the particularities of the AC SDK for a month before reaching a release-worthy track.
---
To do:
- Add reverse and inner layout - the later is driveable in-game but it has no layout or AI lines.
- Add visible pit cues
- Add cones to close the unused layouts.
-
Probably not doing:
- There's still some artifacts in the mesh, particularly in the vegetation, but I won't be doing any additional cleanup or optimization beyond what's already present.
- The track mesh is very smooth and mostly doesn't have many bumps. That was intended, as in my short experience in the track, running with the uncomfortably stiff and sporty suspension of the 128ti, you barely felt the asphalt under your feet. There are some bumps here and there, but they are caused by poor modeling and were not necessarily intended lol.
---
Si eres chileno, te interesaría que modele otro circuito local (o tienes otro proyecto en mente) y tienes algún contacto para poder visitar y ojalá correr en pista, contáctame y coordinamos.
Regarding the pits, I'm aware of that and I'm planning to fix that, just need to add some visual cues to where your box is. Glad you enjoyed the track despite those issues!