Autódromo Las Vizcachas - Chile

Autódromo Las Vizcachas - Chile 1.1

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Autódromo Las Vizcachas was one of the main circuits of the Chilean motorsport scene, hosting national and continental Formula 3 races during its heyday in the 70s and 80s, among other categories. It's current incarnation is a short (1.6 km / 1 mile) track located in the outskirts of Santiago, in the Central Valley of Chile, accomodating up to 20 cars in its grid and pit boxes, with functioning AI. Recommended for testing cars and racing smaller vehicles (Formula Mazda is a blast to race here!).

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While the track still exists —at least a shortened version of it— it hasn't hosted much racing since 2006 due to the urban expansion surrounding the circuit. Still, it's available for special events, track days, test drives and other activities.

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This is my first track for AC. I've always wanted to use photogrammetry in such a workflow, but I never had the opportunity until recently, when I could finally visit it, run some hotlaps and capture the track with a drone. Despite the size of the track, I've been busy cleaning the resulting mesh and learning the particularities of the AC SDK for a month before reaching a release-worthy track.

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To do:
- Add reverse and inner layout - the later is driveable in-game but it has no layout or AI lines.
- Add visible pit cues
- Add cones to close the unused layouts.
- Add GrassFX and possibly RainFX. DONE

Probably not doing:
- There's still some artifacts in the mesh, particularly in the vegetation, but I won't be doing any additional cleanup or optimization beyond what's already present.
- The track mesh is very smooth and mostly doesn't have many bumps. That was intended, as in my short experience in the track, running with the uncomfortably stiff and sporty suspension of the 128ti, you barely felt the asphalt under your feet. There are some bumps here and there, but they are caused by poor modeling and were not necessarily intended lol.
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Si eres chileno, te interesaría que modele otro circuito local (o tienes otro proyecto en mente) y tienes algún contacto para poder visitar y ojalá correr en pista, contáctame y coordinamos.
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Latest updates

  1. Update 1.1 - GrassFX and RainFX

    Just added a quick update incorporating both GrassFX and RainFX. Way easier than what I expected.

Latest reviews

Que recuerdos y excelente trabajo. Muy bien hecho. Gracias!!!!!
What a sweet little track!

5 stars but for 2 little issues:
- The zoomed-in track map is off its coords by a lot (mini-map works fine)
- The pits seems to be working fine for the AI, but my red box to pit wasn't showing up, tested again after game restart

Looks great, feels wonderful.
leomaldonadoh
leomaldonadoh
Hey, thanks for the feedback. I totally skipped the minimap as I don't tend to use it, but I'll try to fix that in the next update that should be up tomorrow. I think it's an easy fix.

Regarding the pits, I'm aware of that and I'm planning to fix that, just need to add some visual cues to where your box is. Glad you enjoyed the track despite those issues!
Thank you a lot for this!!!! is it any chance to have the pre-1992 layout?
leomaldonadoh
leomaldonadoh
Not at the moment, sorry, I'm only planning on adding a reverse layout and possibly the inner curve because they are already present in the mesh. But I wouldn't discard revisiting it in the future. In case that happens, do you know where I could find more info about that layout? I've only seen an aerial picture (and the old TV recordings), but I would prefer to have more documentation to make it as close to the original as possible.
Muy bien
I think this is really good work. It has its special vibe. IMO the roads are a little too bright and the AI lines need a bit of polishing, AI gets a bit lost after first corner and on the last one.
It's a very good track already, good job. I'll follow the updates!
leomaldonadoh
leomaldonadoh
Thanks for the feedback, I'll check both issues on the next update, although I'm not sure what I could do to the AI besides recording an improved line. I'll see if there's any other setting I can fiddle with, as AC opponents aren't very bright to begin with. Thanks a ton, glad you enjoyed it despite those details.
Dropped a Cadillac V-Series.R on this lovely artwork and had an absolute blast! Very fun! Love the atmosphere too! Relaxing and will be spending lots more time on this track for sure! Thanks!
Premium
I love short tracks, I have been racing my Dallara p217 there all day. Im just finding this fun and fast not too technical but technical enough to where if I miss my marks I pay for it. I don't know what else you could do to make it better!
My best lap so far is 34.778 in the Dallara p217
Bravo! You are a pioneer. And when we compare with reality, onboard, you are right. Indeed, in replay, from the outside it is less so but I prefer to privilege the view of reality. I liked it.
Thank you for sharing this awesome track, for a first-time track modder you sure have nailed it. I just completed a race against ai and it was very exciting. Cheers from Mike
leomaldonadoh
leomaldonadoh
Thanks for the encouraging feedback!
Love tracks using photogrammetry. While sometimes it isn't the prettiest is does add a certain unmatched realism. Great job.
leomaldonadoh
leomaldonadoh
Yeah, especially when there's no vegetation or grass to cover up, you can spot some details printed on the ground that require some work, but they sure look cool from a a distance, especially when you match the lighting to the track texture. Thanks!

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Author
leomaldonadoh
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File size
136.6 MB
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User rating
4.90 star(s) 10 ratings
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