Hi Guys,
Here we have the first of several track rebuilds.
Autopolis v2 for AMS
(Autopolis_AMS_V2.00.7z) MD5 = 825B48FA74FE0C62819F00FB4E5D9F06
Added the Autopolis Short layout.
New 3d fences and armcos with RZ shaders and textures.
New curb mapping a new customized texture and RZ worn curb shader.
Re profiled curbs for improved physics characteristics
New road mapping with the latest 3 diff RZ shaders and textures customized for Autopolis.
New dynamic track mapping and vertex paint.
New smoothed, re-profiled road lines.
New RZ pitbox garage details.
Ambient Occlusion effects redone with the latest standards to primary buildings, bridges, and some track side objects.
Z fighting issues 99% solved.
Large number of textures with transparency issues rebuilt.
Re-profiled an abnormal drop off in T13 grass / sand trap terrain.
Enabled the original start light tower.
Added missing curbing to pit entry lane.
Corrected the pit exit line position.
Correct brake markers positions for accurate distances.
Rebuild the skybox (again) hopefully an improvement.
New and improved AI with the latest RZ parameters.
New loading screens and mini maps for the UI
Lots of tweeks, corrections and polishing that didn't make the change log.
I would like to give special thanks to Patrick for sharing his techniques that he had developed over time. Pushing me into learning a lot of deep 3DS MAX modeling that allowed for this work to be realized. Best regards to him and his family in this difficult time.
Thanks goes out to Reiza for providing a great platform, and sharing here and there so I could reach this level.
Please use the support forum for any issues, and be sure to leave a rating and review when you can.
Gringo