Hi Guys,
Here we have the first of several track rebuilds.
Autopolis v2 for AMS
Added the Autopolis Short layout.
New 3d fences and armcos with RZ shaders and textures.
New curb mapping a new customized texture and RZ worn curb shader.
Re profiled curbs for improved physics characteristics
New road mapping with the latest 3 diff RZ shaders and textures customized for Autopolis.
New dynamic track mapping and vertex paint.
New smoothed, re-profiled road lines.
New RZ pitbox garage details.
Ambient Occlusion effects redone with the latest standards to primary buildings, bridges, and some track side objects.
Z fighting issues 99% solved.
Large number of textures with transparency issues rebuilt.
Re-profiled an abnormal drop off in T13 grass / sand trap terrain.
Enabled the original start light tower.
Added missing curbing to pit entry lane.
Corrected the pit exit line position.
Correct brake markers positions for accurate distances.
Rebuild the skybox (again) hopefully an improvement.
New and improved AI with the latest RZ parameters.
New loading screens and mini maps for the UI
Lots of tweeks, corrections and polishing that didn't make the change log.
I would like to give special thanks to Patrick for sharing his techniques that he had developed over time. Pushing me into learning a lot of deep 3DS MAX modeling that allowed for this work to be realized. Best regards to him and his family in this difficult time.
Thanks goes out to Reiza for providing a great platform, and sharing here and there so I could reach this level.
Credits to Reiza for their graphics technology, garage objects, and base textures modified for use in the track surface, curbs, fences, and armcos.
Please use the support forum for any issues, and be sure to leave a rating and review when you can.
Gringo
Special thanks for an entertaining video produced by @Stephen O'Sullivan.
_____________________________________________________
Hello guys.
Here is Autopolis v1.0 for AMS.
A lot of new things here : false adv signs removed, new textures for rad, walls, armco and buildings, including AO, new pit exit to match reality (not perfect but better), new cams, new trees, dynamic track, new 3D crowd and pitboxes, etc, etc
Many thanks to Luigi for Cams
Thanks to Denis for pictures
And many thanks to Gringo for the work on many things like the packaging, numbers of fixes and other tweaks (and the new AI!!!)
Here we have the first of several track rebuilds.
Autopolis v2 for AMS
Added the Autopolis Short layout.
New 3d fences and armcos with RZ shaders and textures.
New curb mapping a new customized texture and RZ worn curb shader.
Re profiled curbs for improved physics characteristics
New road mapping with the latest 3 diff RZ shaders and textures customized for Autopolis.
New dynamic track mapping and vertex paint.
New smoothed, re-profiled road lines.
New RZ pitbox garage details.
Ambient Occlusion effects redone with the latest standards to primary buildings, bridges, and some track side objects.
Z fighting issues 99% solved.
Large number of textures with transparency issues rebuilt.
Re-profiled an abnormal drop off in T13 grass / sand trap terrain.
Enabled the original start light tower.
Added missing curbing to pit entry lane.
Corrected the pit exit line position.
Correct brake markers positions for accurate distances.
Rebuild the skybox (again) hopefully an improvement.
New and improved AI with the latest RZ parameters.
New loading screens and mini maps for the UI
Lots of tweeks, corrections and polishing that didn't make the change log.
I would like to give special thanks to Patrick for sharing his techniques that he had developed over time. Pushing me into learning a lot of deep 3DS MAX modeling that allowed for this work to be realized. Best regards to him and his family in this difficult time.
Thanks goes out to Reiza for providing a great platform, and sharing here and there so I could reach this level.
Credits to Reiza for their graphics technology, garage objects, and base textures modified for use in the track surface, curbs, fences, and armcos.
Please use the support forum for any issues, and be sure to leave a rating and review when you can.
Gringo
Special thanks for an entertaining video produced by @Stephen O'Sullivan.
Hello guys.
Here is Autopolis v1.0 for AMS.
A lot of new things here : false adv signs removed, new textures for rad, walls, armco and buildings, including AO, new pit exit to match reality (not perfect but better), new cams, new trees, dynamic track, new 3D crowd and pitboxes, etc, etc
Many thanks to Luigi for Cams
Thanks to Denis for pictures
And many thanks to Gringo for the work on many things like the packaging, numbers of fixes and other tweaks (and the new AI!!!)
I don't have hi-res shots of this far country, sorry...