Autodromo Victor Borrat Fabini - El Pinar (Uruguay)

Autodromo Victor Borrat Fabini - El Pinar (Uruguay) 2.1.1

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This update includes a slight cosmetic update on fence and concrete walls color and placement and TCR section cambers.

Minor fixes on UI file.

Screenshot_ks_nissan_skyline_r34_autodromo_vbf_el_pinar_17-7-123-2-28-8.jpg
Please delete all old files and install new ones from scratch.
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Borra cualquier version anterior e instala la nueva para evitar problemas de incompatibilidad.


- Fixed AI pit exit for TCR Layout pointing to incorrect exit street.
- Updated Grass FX in extension file thanks to @Elias Viejo .
- Improved Walls to remove sticky effect, changed String Objects logic and Walls properties. (Thanks @Elias Viejo as well).
- Sectors Files by @Fanapryde.
- Hotlap starting points fixed for 1G and 6EG.

***- Now includes working AI including sidelines files. For correct behavior, please deactivate below boxes on Custom Shaders Patch:***
***- Incluye IA funcional con sidelines. Para un comportamiento correcto, desactive las siguientes casillas en las opciones de Custom Shaders Patch:***


1690400655100.png
Please delete all old files and install new ones from scratch.
------------------------------------------------------------------------
Borra cualquier version anterior e instala la nueva para evitar problemas de incompatibilidad.


- Massive updates and built from scratch to correct performance issues.
- Addition of many new layouts, including TCR World Tour layout (currently being built IRL), for TCR World Tour and TCR South America rounds to be held on 18th-20th August 2023.
- Update of textures to 2023 specs.
Updated extension file illumination settings to reduce FPS while keeping a realistic look.

Improved some FPS to allow night racing fluently.

Please delete all old files and install new ones from scratch.
Updates on Version 1.4:

- Fixed many elevations that were not correct.
- Various updates on Trackside elements.
- Fixed grass patches that were supposed to be concrete.
- Track folder renamed to have Content Manager count the distance driven (thanks @Fanapryde).
- Further development done to improve file size.

Please delete all old files and install new ones from scratch.
Update log:

- Optimized String objects into separate items, this reduces considerably the overall file size, no change to loading times.

- Sections file by @Fanapryde. Now describes correct turn names/numbers when having track description activated.

Please delete all old files and install new ones from scratch.
Update log:

- Treeline texture on background fixed.
- Trackday layout kerbs now have sound and FFB effects that were missing.
- Tyres separating layouts reworked to avoid AI crashes.
- Minor updates to kerbs and road that had weird shapes.

Special thanks to:
- AI sidelines/Pit fix + RainFX reworked by KevinK2 (@kevink63), files included in current version. (https://www.racedepartment.com/down...ni-el-pinar-ai-sideines-pit-fix-rainfx.44085/)
- Track Logo added to CM loading screen by @Fanapryde , included on current version. (https://www.racedepartment.com/downloads/track-logos-for-cm-start-screen.31373/)

Please delete all old files and install new ones from scratch.
Update log:

- Track surface re worked to avoid excessive bumps on certain corners.
- Textures reworked to reduce general weight.
- Additional ads added around circuit.
- Corrected max number of cars (20).
- Added Trackday layout with no barriers for free roam.
- AI re-recorded to comply with new road surface.

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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