ALBI 2006

ALBI 2006 1.6

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  • Partially new Tarmac. Sorry Guys, there where a lot of holes around the track, but because of corona the track owner cant effort the best tarmac for the repair. Especially in the braking zone of "Virage du Parc" are some potholes allready there... ;-)
  • Track Limits and AI Pathes fixed (Thanks Schumi)
  • Problem with wrong assigned Pitboxes fixed (Thanks Digga)
  • ClipPlanes for Rearview increased (avoiding Objects disappearing in Mirror)
  • New Grass Texture
  • Pitlane Texture fixed and some UVW fixes (Thanks Digga)
  • New Cam`s (Thanks to a friend)
  • Because of corona, for the practice session are spectator not allowed from now.

This is the last update for Albi from my side. That Project is now handed over to Digga.
  • uploaded the package (1.50) including one wrong file...
  • New Startlights for Practice & Qualify
  • TV Screens reactivated
  • Some Textures renewed/reworked
  • New AIW`s with fuel calculated
  • Crowds re-arranged by Sessions
  • Some new Objects added
  • Postprocessing to Cam Files added
  • Second Pit-exit Light added
  • Braking Signs and DRS Signs fixed
  • TV Heli removed from Practice
  • Startlight Textures edited
  • Night Lights (Statlights) Omni Intensity increased
changelog v1.3
  • Missing stripes s/f and pitlane (Esse & No Chicane) fixed
  • Pitlane width expanded

changelog v1.2
  • Cams (Esse & No Chicane) revisited
  • IPB reflection updated
  • Night Lights Omni edited
  • some objects position fixed
  • Like
Reactions: Adyl
Changelog v1.1
  • final drs activation fix (hopefully...)
  • crowds night lightning issue fixed
  • a couple of new night light omnis
  • restaurant outdoor night lightning added
  • tv screens and tv trucks added
  • new crowd & food area (Ligne Droite du Rajol)
  • new track lights
  • a couple of trees from the tree walls removed (TIMBER!!!) for better sight to outside objects
  • infield (runway) area is now separated from the track by armco`s and tire walls (to replace the temp coll walls)
  • animated rescue worker added
  • some wrong orientated textures fixed
  • new marshall hut`s added
  • rain shader added
  • a lot of more changes and objects added i cant remember :p

Thats the last update for a while guys, please take it as it is for the moment, thanks.
Changelog v1.0.05:
  • new track lights (no more portable)
  • couple of red trees removed (for better view to the restaurant)
  • lod improvement
  • some textures resized
  • brake distance signs fixed (lightning issue)
  • drs activating point moved (s/f)
  • new ipb (global) reflection added
  • night light omni intensity increased
Changelog v1.0:
  • flickering on the bridge (two small albi logo`s) fixed
  • flickering on start bridge logo fixed
  • some new buildings added
  • individual folder for setup and settings for each layout
  • missing grid marker for full grid (48) added, new AIW`s by Digga
  • new windsock by Digga
  • some texture changes and lod fixes
  • Like
Reactions: Fanapryde
Changelog v0.99.07:
  • ground object fixed (disappeared in wet conditions)
  • skids for chicane object revised
  • night lightning for food bar added
  • new nightlight glow`s
  • Airport tower inside omni lights added
  • More runway lights added
  • Like
Reactions: Fanapryde
Changelog v0.99.05:
  • Yellow Flag Bug fixed
  • some new objects added
  • fast rolling start issue fixed
Changelog v0.99.02:
  • Portablelights & Glows reworked
  • Like
Reactions: Fanapryde

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