[SHADER_REPLACEMENT_...]
MATERIALS = Background
DOUBLE_FACE_SHADOW_BIASED=1
RESOURCE_0 = txDetailR
RESOURCE_TEXTURE_0 = FMGrass02.dds
RESOURCE_1 = txDetailG
RESOURCE_TEXTURE_1 = FMGrass01.dds
PROP_0 = ksAmbient, 0.4
PROP_1 = ksDiffuse, 0.1
PROP_2 = ksAlphaRef, 0
PROP_3 = multR, 0.01
PROP_4 = multG, 0.0325
PROP_5 = magicMult, 0.9