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2-way traffic for "The Isle Of Man TT", seasons, lighting, horizon and physics patches 2019-12-16

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The map is well design but there is problem with map. At the end of the map (the lest section of the map), you can fall through grass and end up under the map. Please fix it its quite annoying. But overall its a really good map.
Thanks
Its not playable for me.
I got 25-30 fps with 5 Ai's.

Other maps: 80-90 fps.
i have around 30 FPS with 20-30% cpu+gpu usage. all other tracks make use of my hardware as they should.
alekabul
alekabul
Sorry to hear that. On my rig this layout is as heavy as all other tracks with many AI`s on them. Bear in mind that the CPU usage shown in 30% overall is irrelevant as the physics runs a single thread and is as fast as a single core of your processor. If the physics lags behind, all starts to lag. Decreasing the number of AI`s usually helps with the problem.
All is working.
Special thanks for wet road surface. Track looks x2 better with it.
Without .. still not, but with no such big work around shaders settings and a bit in PS with textures - it will look really nice, as "see"...
AI working also and doing this quite good with your settings (best from all previous tested).
Cars in "traffic" should be with close power about each other (better with small HP unders hood) to make "wreckfest" not so possilbe.
Better to set (think) min. distance to player around 300-400 m.. Also those settings tested at LA Canyons and working even better, than there.
Thanks U.
(4 Stars (as always) just be cause perfection not exist)
alekabul
alekabul
Agreed with all the points mentioned.
Cheers!
Installed as instructed. No difference so doesnt work for me.
alekabul
alekabul
If the "install" process doesn`t work I need to know and change the instructions but I can`t get what exactly is not different in your case. Leave more feedback in the "Discussion" tab if you care.
To repeat - only the traffic layout has the different areas along the sides of the road. It doesn`t make the asphalt itself more smooth or bumpy.

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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