rFactor 2 Releases Q2 Update and Content

Gen 3 Formula E car in rF2.jpg
rFactor 2 has recently received its latest update bringing great improvements to the AI. The drop also includes the new Gen 3 Formula E car.

Image Credit: Studio 397

Now in mid-April, Studio 397 decided it would be the perfect time to release its newest update for rFactor 2. The simulator has certainly made strides in recent updates and this particular changelog is no different.

Whilst the headlining act must be the first simracing representation of the Gen 3 Formula E car, the update brings countless improvements throughout the sim. From modding support to bug fixes, it mostly appears to be a case of housekeeping until you reach the AI section which has seemingly been overhauled.

Formula E Gen 3 in rF2​

rFactor 2 has long been the definitive Formula E simulator. The original car and many tracks have featured in the game since the series' origins. And with the Accelerate esports series putting simracers in the electric single seaters, it's no surprise that the sim now has the 2023 model.

Gen 3 FE rear.jpg


The Gen 3 car is a million miles away from the Gen 2 car concept. It's a lightweight, small chassis made to look rapid on TV coverage. It skips and dances over street circuit bumps and appears to be agile in the corners. One thing racers will have to get used to is the lack of physical rear brakes which are indeed modelled in rF2.

This year's Q1 update brought many hybrid powertrain improvements for the BTCC cars, and this latest Q2 update focuses on EV functionality. UI and HUD elements will allow players to keep track of their energy usage whilst brake usage will be a difficult skill to perfect in order to regenerate in an efficient way.

This is something the AI is also trained to do in a long list of offline racing improvements.

AI improvements galore​

Whilst an AI that can manage energy in the Formula E car is impressive, the way it now battles is even more so. Throughout the history of simracing, very few titles have produced capable AI in racecraft scenarios. But it seems rFactor 2 is on the right track.

AI improvements in Q2 release.jpg


The latest update brings in many changes to how the AI interacts with other cars. From making better decisions on the brakes to actively looking for better exits when making its way through traffic. According to the change log, the AI will now think about the danger involved in overtaking manoeuvres on the brakes. Whilst it will freely go side-by-side on the straights, it may decide to back out of a move on the brakes into a corner. This should produce fewer incidents where previous versions of the game would become blood baths.

The new improvements certainly work well in multiclass scenarios. Faster cars treat slower classes with respect as they work their way through the field. Not trying to send a risky move up the inside, the AI now often backs off into a corner to carry momentum and make a move on corner exit. This is what real life prototype racers in IMSA and the WEC do when battling through GT traffic.

All in all, this update looks small when compared to the major overhauls of recent releases. But the changes address issues that will now give the game great offline playability. Furthermore, with more and more great updates coming to rF2, it shows that the game is finally nearing a place where the developers are happy with its current state.

What do you make of the latest rFactor 2 update?
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Berlin E-Prix Gen3 at 4K and 6144x3240 both get 100 fps solid 100Hz gsync capped in Inspector

Even with resampled 1600 you can tell difference, why scaling has better contrast not sure.
Difference is more obvious Realtime. Mind you this is a cheap 4K TV so only 60Hz ( uses 100HZ on my rig but no need to ever change inspector )

4K
rFactor2 2023-04-22 10-05-58-774 1600.jpg

DL Scaling
rFactor2 2023-04-22 10-27-05-016 1600.jpg


4K
rFactor2 2023-04-22 10-06-39-732 1600.jpg

DL scaling
rFactor2 2023-04-22 10-31-30-911 1600.jpg


6144 - Still getting 50-60 fps in DL scaling Trackside and still smooth
rFactor2 2023-04-22 10-17-03-096.jpg
 
Last edited:
Premium
Berlin E-Prix Gen3 at 4K and 6144x3240 both get 100 fps solid 100Hz gsync capped in Inspector

Even with resampled 1600 you can tell difference, why scaling has better contrast not sure.
Difference is more obvious Realtime. Mind you this is a cheap 4K TV so only 60Hz ( uses 100HZ on my rig but no need to ever change inspector )

4K
View attachment 657402
DL Scaling
View attachment 657403

4K
View attachment 657404
DL scaling
View attachment 657405

6144 - Still getting 50-60 fps in DL scaling Trackside and still smooth
View attachment 657406
Thanks for the examples. Appreciate it
 
Thanks for the examples. Appreciate it

No problem,

On sim rig I have 3440x1440 so DL Scaling is 5160x2160
I use same graphics settings with both monitors and DL scaling
apart from lowering AA & AF 6144 2x8x 4K 4x8x 5160 2x8x 3440 8x16x
I only set global windowed Gsync, DL scaling and fps.
The rest I do through rFactor 2, I find that better for performance vs visuals.
DL scaling for mine def looks better in car and the higher res helps gmotor models.
 
Meanwhile:
- Formula Pro, abandoned since its departure. With a ridiculous drs and an engine that you only burn with kerosene.
- We continue to use deflated tires.
- Outdated hud customization system.
- Falls of online pilots in session changes.
- Missing live real temperature implementation supported by realroad.

I am in love with rFactor 1 and thanks to it, I continue with its version 2 without changing the simulator.
Honestly, there are more important things than graphics, sparks... Very sorry, AI doesn't keep the simracing community alive.
I wonder what they offer in the F1 Formula Experience when they put rFactor 2 in their simulators. What vehicle do they use? Where are those scanned tracks for sale?
 
Premium
Since the new hud is showing battery status and p2p, is there anyone that found out how to show these values on Simhub?
 

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