Assetto Corsa Evo and the Mod Dilemma

RenoF1 Lewis Hamilton Ferrari mod.png
Image credit: OverTake user RenoF1 / Kunos Simulazioni
We finally know the title of the Assetto Corsa follow-up, but the question remains as to whether it will feature what has made the original such an icon in the sim racing space, mods. However could that cause issues?

Assetto Corsa Evo was teased during the release of the Nürburgring 24H to Assetto Corsa Competizione before being finally officially revealed.

The original Assetto Corsa is a much beloved title due to its mod compatibility. Therefore you can drive just about anything.

Want to drive Targa Florio in a 1934 Maserati? You can do that. Maybe you want to drive an F1 car on one of the tracks that never made it onto the F1 game like the Sakhir Outer Layout or a future track like the Madrid Street Circuit. You can even race a dinosaur or a banana on Rainbow Road from Mario Kart if you wanted to.


The possibilities are endless on AC, with the playerbase's imagination running wild. Unsurprisingly, after Kunos developed a GT-focused licenced title in Competizione, many of the original's players continued to play AC. Now though, Assetto Corsa Evo is promised to be a true follow-up to the 2014 released game and it is set to release in early access this Summer.

But with that comes the burning question of whether or not it will be mod-compatible. While this is undeniably one of the factors that keeps the original AC alive and kicking for those that drive on a PC - almost ten years after its release - things are not quite as easy when it comes to Assetto Corsa Evo.

Developers vs. Modders​

Remember when rFactor 2 became available on LowFuelMotorsport, an automated matchmaking website that became prominent thanks to its inclusion of ACC? Since rFactor 2 launched its own automated matchmaking system, LFM has closed down its rF2 servers.

But if you played LFM's rF2 races in that time, you will have noticed that they used third party mods. In contrast, the only content in rF2's own automated matchmaking that was not official and could be found in the rF2 Steam Store were mods from ISI.


Many of our own community members have asked why Kunos do not formally embrace modding which makes their game so appealing. Well, it could come down to one simple fact: modding is kind of the biggest grey zone legally when it comes to our beloved sim racing titles.

Modding and legal implications are extremely complex topics, with factors like IP rights of real-life cars, tracks, logos and more, playing a big part in it. Players appreciate the immense amount of content available in the original AC including official DLC and community creations - but the question remains how it is going to be handled in Assetto Corsa Evo.

Mods vs. DLC​

During the original Assetto Corsa's lifespan, eleven sets of DLC packs released for the game with the most recent one being the Ferrari Pack, released 19 September 2017. In this pack are the likes of the 330 P4, which is a Le Mans icon, the modern and road-legal 812 Superfast, and Formula One cars like the championship-winning F2004 and the SF70-H from 2017.

The danger there is that an unofficial third-party mod that either costs much less or are completely free could sway a potential buyer of a DLC pack to getting that instead. The world of mods made by amateur hobby devs can fluctuate in terms of quality, but a mod that is of high enough quality can pique curiosity and channel interest away from official content that the studio spent enormous amounts of time and resources on.

Assetto Corsa Japanese Car Pack.jpg

What would keep players purchasing official content and not automating to fan-made mods? Image credit: Kunos Simulazioni

In essence, both sides are facing different challenges. For a studio, the standard has to be equal across the board, meaning every car and every track has to work in every possible scenario (such as rain, night, dusk, dawn, etc.). It also has to work on consoles, if the title is supposed to be released on these systems.

Modders, on the other hand, face way less of these variables. To put it bluntly, they do not have to take care that their creations work in any hardware environment the rest of the game does, or is compatible with other content. But take the Nordschleife for ACC, for example - the eagerly-awaited official version has seen player numbers shoot up to a record high, not at last due to its immense level of detail Kunos were able to produce.

Lack of Enthusiasm​

When we covered the announcement of the Nordschleife coming to Assetto Corsa Competizione delaying the release of the now-named Assetto Corsa Evo, there seemed to be a good amount of people who were not too disappointed. For instance, @Hoksu left the following comment on the article:

"Imo there's no particular hurry to release AC2, AC1 with the huge modding community is a great title that constantly improves, ACC is magnificent for racing modern GT cars and it's about to get a lot better. Delaying AC2 a bit is perfectly fine to me"

Of course, there are plenty of people who did not pick up ACC and many who only are eager to play Evo. But the sentiment of Hoksu is a surprisingly common one. The sustained lifespans of AC and ACC have raised the expectations of players, but Kunos has made sure to put out high-quality products that brought elements to the table that have not been found before - so we can probably expect as much with Assetto Corsa Evo.

Would no mods in Assetto Corsa Evo be a dealbreaker for you? Let us know on Twitter @OverTake_gg or in the comments down below.

UPDATE APRIL 9, 21:00 UTC:
Due to inaccuracies, we have updated the article.
About author
Luca [OT]
Biggest sim racing esports fan in the world.

Comments

Premium
No mods, instant buy
Mods, instant but.

Seriously, kunos rocks and deliver good content.

If they are able to gather their own expérience with talent éducatif modders as rss, vrc, urd, peter boese, ilja, ....
It will just Killing anything .
 
My opinion is that we better have title with full series, proper rules, ai that pit for tyre wear, and other stuff that is needed for proper offline racing. That will also make online even better.
Most of the titles add just a few cars of the series and that actually made modders to add content. In AC we don't have any full series (not count single car series like Porsche Cup etc.). AMS2 have a few which makes it more complete package. LMU is focused on endurance racing and give proper experience. With the sim trying to simulate more series from different era's made the job really difficult for devs for obvious reasons.
That's why Raceroom is the most complete in terms of cars and tracks selection. You can simulate different series and enjoy them properly with awesome physics. But we know the pain of dx9 in 2024...
 
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Most mods are overrated. Plus dealing with the clutching of pearls from the moders are tiresome. Downloading some mods in the past required over twenty links because the modders " wanted their credit" and wouldn't allow a one install file. Now, years have past, and some links are dead and still nobody remembers who contributed to the mod. Good job modders.

Nowadays, Mods are mostly for online anyway, so if you don't play online, most suck. A lot of them suck regardless.

Plus, the most modable Sims are the most incomplete, broken, and abandoned ones. Rf2 has basically been abandoned to be rebranded as LMU without mod support and the brainwashed masses celebrate the studio, while demanding AC Evo have them. Cognitive dissonance much?

AC is, by far, the worst sim on the market and if it wasn't for ACC, I would have absolutely NO faith in AC2. That being said, not allowing mods and creating an ACC type simulator with multiple types of cars (like AMS2) would be a much better approach if we take past history as a trend. With all its faults, AMS2 is the best sim on the market because it was not moldable and primarily focused on single player.

Creating a game for online play primarily and moddability will be a recipe for a horrible single player racing sim which is what I care about and if one believes the polls and statistics floating around, more people than online players.
Logged in just to laugh at your drivel. Should've just started off saying you were team AMS2 so I could've ignored the rest of your nonsense.
 
Imho they should create ingame "shop/garage" for mods..all mods should be officially approved and payed (demo version free - like 2 weeks free to try car/track)..part of money should go to Kunos and part to modder...prices can range from 5 cents to x ... And they should have official tool for mod creation.
That way we would have at least some quality assurance and modders would earn something for their work and Kunos would earn something for their work...
I know most people want stuff for free but they can be pleased with demo versions, play it for few weeks and if you are happy then pay little something...
Great idea, but licensing would become an issue this way I think using real brand names. And using fake names, like RSS does for example for its AC pay mods, may also be problematic. If Kunos has a Ferrari license for example, but ‘officially’ adds Ferruccio’s to the game this way, I think Ferrari may object to that.
 
Whenever the topic of the "successor to Assetto Corsa" is brought up, its always about what the next open modding platform will be. Simple as that.

The "next rFactor" was not rFactor 2, it was AC because it became the most widely adopted modding platform. Same thing with the "next AC." Its not going to be a closed game wearing AC's name like a reptilian in a human skin suit, thats for sure.
 
For me, this is just like the APPLE vs PC community lol ... APPLE are the NO MODs allowed in products/games ... The all in one closed box, similar to any game console, everything it's like they (Apple) want it to be, their look, interface, colors, options, cars and tracks, etc. , buy it or leave it, and then wait and pay for the next version, or some new DLC every one year or two lol! and people gets so exited like "Wow! a new car it's coming! YAY!" lol! (While AC it's getting like 10 cars and 5 tracks per month lol). And on the other hand, PC are the MODs are allowed, buy it, use it and if you don't like something, just download it (for free or paid mods) and install new content, UI, cars, tracks, looks, etc. And Kunos need to be smart, because at the end if Mods always need the base game installed, Can you imagine how many downloads of AC original, are still being sell by Kunos, because it's a "Mods allowed" game?, Kunos need to do the maths in here, since the launch of AC about 13 years ago, How many dollars are Kunos keep getting thanks to the Mods community?. Just wondering, cya!
 
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Whenever the topic of the "successor to Assetto Corsa" is brought up, its always about what the next open modding platform will be. Simple as that.

The "next rFactor" was not rFactor 2, it was AC because it became the most widely adopted modding platform. Same thing with the "next AC." Its not going to be a closed game wearing AC's name like a reptilian in a human skin suit, thats for sure.

This.

I would say this: ACE may not have mod support as long as it has a good career mode. But this is very difficult to do in a simulator, a career mode a la Gran Turismo 4 doesn't work in a simulator. Maybe something inspired by Dirt Rally would work better. The important thing is to boost the gameplay. Provide incentives for people to play the content, use the cars and tracks. AC OG offers vast content, but no dynamics. Apart from Special Events and achievements, many people find no reason to continue playing. Or they can be inspired by Gran Turismo 7, which somehow boost gameplay through its online mode.
It's a difficult task and that's why it's easier to rely on content from external creators.
 
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I appreciate great mods..
Work from folks like Fat-Alfie, Peter Boese, Lillski, Ilja, etc.. is unmatched.
I can certainly see both sides of this argument for or against mods.
There is no wrong or right. It solely depends on which side you're looking at it from...the business or the end-user.
The business side (Kunos Simulazioni) is probably looking at it from the current state of the AC modding.
While they're probably happy to still be selling new copies all these years in, they know any new title will struggle unless it is exceptional.
 
Premium
For me personally, not having mods will be a huge let down. But, corporately, it depends if Kunos still want the game to still be bought and played in ten years or not. AC is still incredibly popular, consistently pulling in numbers that all the other sims can only drool at. The reason for this is simple and it certainly isn't for the vanilla experience. Its because of mods.

My PC completely crashed a couple of months back, I needed to do a complete re-install of everything. I thought I'd have a go with the base game just to see how far it's travelled. Such a hoot, even navigating the menus is an incredible experience. I think people forget these days that even CM is not base content as its so ubiquitously used, in fact, there are probably a few in this thread that are saying they don't want mods, whilst happily using CM. (What have the Romans ever done for us etc. ;))

Official DLC content is great, but are Kunos really going to spend precious development time researching, photographing & scanning an obscure, long lost, Swiss track that used to host GPs between the 30s & 50s? No they are not, they will release a pack that changes the tyre wall colour at modern day Circuit de Barcelona-Catalunya. So, for that reason alone, I'll probably pass on ACE and stick with AC.
 
I will buy AC Evo it only for the routes between cities as in pCARS 2: Cannes-Antibes (Azure Coast).
 
AC would not have any players if it was base-game only, with no mods. I can’t imagine anybody today running stock. If there is no mod support in ACE, it might be a good game for 1-3 years then it will die.
If that’s the route KS wants to go, I think it’s a shame but I’ll happily play it as long as I feel it adds something to my game-time, be it stock, dlc or mods. But for the game to have any kind of longevity, in my opinion it absolutely needs mod support.
 
If there is no mod support in ACE, it might be a good game for 1-3 years then it will die.
I don't know where you take that confidence from. If Kunos keeps supporting ACE just like they are doing with ACC then it will have plenty of players also without mod support. And i think Kunos is planning to make ACE much more of a platform for many years to come than AC or ACC were/are.
 
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Premium
I don't know where you take that confidence from. If Kunos keeps supporting ACE just like they are doing with ACC then it will have plenty of players also without mod support. And i think Kunos is planning to make ACE much more of a platform for many years to come than AC or ACC were/are.
It will be interesting to see what happens.

A lot of devs for various types of game have gone down that route of "we're building this as a platform for the future" and say will continue to iterate on etc. Then after a 3 or 4 years something happens and they say they platform is too limiting and they will be releasing a new game.

Might be more likely to work in a Sim Racing environment, but when the Devs work out they can make more money selling you a new game rather than content for the original they will inevitably move on.
 
Premium
But let's be honest: as great as the mods are that are available for AC - if you go online, you always see the same servers with trackday at the Nordschleife (but countless of them) or Shutoko. Both are without question a lot of fun, but there is no real variety. Oh well... maybe the usual suspects with GT cars in Spa or Monza.

And all this although there are really countless good mods and Assetto Corsa already offers a very good selection (vehicle-wise). That's actually pretty sad and wasted potential. As a dev, I would think that the average sim racer doesn't need much choice.
 
As a dev, I would think that the average sim racer doesn't need much choice.
As we have seen in a recent poll, here at Overtake, which is a site with heavy emphasis in online racing, the average SIM user, is not into, or rarely into online racing (65%).
An other poll showed that an important reason, among many, for no interest in online, is lack of choice and diversity in online server content offering.
So, as a dev, if they are paying attention, yes, the average SIM user is interested in variety and large choice of content. :)
 
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Premium
As we have seen in a recent poll, here at Overtake, which is a site with heavy emphasis on offline racing, the average SIM user, is not into, or rarely into offline racing (65%).
An other poll showed that an important reason, among many, for no interest in offline, is lack of choice and diversity in offline server content offering.
So, as a dev, if they are paying attention, yes, the average SIM user is interested in variety and large choice of content. :)
What is an offline server?

The point I'm trying to make is that everyone is clamoring for lots of choice both in terms of tracks and cars, but as soon as you go online - especially in Assetto Corsa - you see the usual suspects, which are: 24/7 Nordschleife trackdays (in several versions), Shutoko and various GT3@Spa or Monza servers. So I said that there is no more variance there.
 
Premium
AC would not have any players if it was base-game only, with no mods. I can’t imagine anybody today running stock. If there is no mod support in ACE, it might be a good game for 1-3 years then it will die.
If that’s the route KS wants to go, I think it’s a shame but I’ll happily play it as long as I feel it adds something to my game-time, be it stock, dlc or mods. But for the game to have any kind of longevity, in my opinion it absolutely needs mod support.
I'm not sure it's as bad as you feel it is, but I do agree as a 'naked' game/sim it's a bit bare, as for the interface, well, it's pretty dire, I was having to ctr,alt,del to exit the game before I realised I had to press the funny AC logo (whitch turned out to be a button) that isn't labled EXIT!, then you get four or five pages of credits before it finally goes away, and before I get jumped on, yes I have the content manager now, and to be honest, for me it's confusing as hell, navigating CM interface and options is like playing minesweeper on a 100x100 board in grey on mid grey, but it's a 'hell-of-a-lot' quicker to open/close.
I've not as far as I remember played ACC so I either don't know or can't remember what the interface is like, though I do know the the interface for GTR2 was intuitive and clear, and the HUD had options enough for it's time and with mods it's even better now,
A decade ago I tried AC and dropped it straight away it was empty and ... well, not my cup of tea, I had a far better sim in GTR2.
Some months ago I got AC kicked up again and fitted it with a pile of mods so I could race online with mates, that really is all it's for, racing and enjoying offline championships and endurance races and playing around it's the old GTL-GTR2 every time.
 

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