Zeltweg 1966

Tracks Zeltweg 1966 1.22

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All ready explained by others in de review, so here my additional remarks, in the pits the cars are collapsing in each other and my pitlady becomes only in your track a dwarf.
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Nice work! I appreciate that a lot of cars fit into it, and the rough surface on those concrete plates feels somewhat believable.

That said, I would suggest to make it possible to spin into the grass, and - to an extent - into the infield. The solid walls in place of the haybales ensure that in case someone spins, that car rebounds back onto the track - that's problematic in online racing.
 
Thank you for this big update! It's a huge improvement.

Would it be possible to put the "jump collider" (I guess it's shaped terrain) into a few more of the haybales that line the exit of "Inner-Kurve" coming onto the backstraight? I don't always hit one if I drive through a haybale there, and although the laptime gets invalidated by going through that runoff zone, I would currently be able to gain a couple of tenths of a second per lap there.

Many thanks in advance!
 

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