Zarqa Street Circuit, Fictional Track By Hya6GT, Sheshani Race Team.

Tracks Zarqa Street Circuit, Fictional Track By Hya6GT, Sheshani Race Team. 1.0

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ChechenskiiHya6 submitted a new resource:

ZARQA STREET CIRCUIT SRT - Fictional Race Track By A Rookie

"Disclaimer: This track was made using Race Track Builder, it has alot of low quality textures".

This is my second track to be created, better than the first one...

A fictional Street Circuit based in my home town Zarqa, Jordan.
10 turns, two chicanes. alot of straights.
I will try to improve the track as much as I can, I still need to find a better quality building for the track side like grandstands and others. I created alot of stuff from scratch like...

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ChechenskiiHya6 updated ZARQA STREET CIRCUIT SRT - HYA6GT with a new update entry:

Update 1 ver 1.0

"DELETE THE OLDER VERSION ENTIRELY AND INSTALL THIS ONE, ONE OF NEWEST CSP UPDATES MIGHT BE REQUIRED".

HAHA the goddamn track had 7.8 million polygons, the Nordschleife has about 400! I immediately removed all of the spectators and some the walls that used to have a lot of polygons. the track feels more empty but it sits at 2m polygons.

I'm going to do an entire recreation of this track to have a better environment and stability.

Thank you.

Read the rest of this update entry...
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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