WTCC 2016, Flags and an Update All Come to RaceRoom Today

Paul Jeffrey

Premium
RaceRoom Update - WTCC 2016.jpg

Sector3 Studios have deployed a new update for RaceRoom Racing Experience today, adding the stunning Polestar Volvo S60, WTCC 2016 cars and flag rules amongst other fixes and updates.


With the sizable new update only forming part of the new package for RaceRoom this month, perhaps the most anticipated changes deployed today consist of the long awaited inclusion of flag rules to the game and the new World Touring Car Championship pack from the 2016 season, featuring the new for RaceRoom Volvo Polestar S60 TC1 car, the Honda Civic, Lada Vesta, Chevrolet Cruze and Citroen C-Elysee that competed in the 2016 season of the highly competitive WTCC season, won by multiple champion José María López in his Total Team Citroen machine.

As we have already covered the new flag system previously (see article here) I'll not go into it again, however other highlights from the new build release include improvements to the way VR works in game, improvements to various aspects of the AI for some cars, a number of fixes to outstanding issues and the usual artwork updates for a number of tracks.

You can see the full build update changelog below:


What’s New (Summary)

  • Flags
  • WTCC 2016
Game:
  • Changed so upon finishing a race with a slowdown penalty still active, the player will receive a penalty of 30 seconds added to his final result.
  • Fixed issue with video options breaking when switching monitors with same resolution but different refresh rates.
  • Changed so the slowdown time penalty you receive now factors in the actual track distance you have skipped to fix issue with finishing without receiving a penalty for cutting.
  • Changed so if the accumulated slowdown time penalty exceeds the set post-race time penalty for finishing a race with a slow down on your head, you are now disqualified from the race. Current limit is set to 30 seconds.
  • Fixed refueling sound continuing when refueling and returning back to garage in practice.
  • Fixed issue where "Pit timer" from previous event was showing when player was in a new session after completing an event with mandatory pitstop with a minimum pitstop duration
  • Fixed an issue where player was sometimes able to change fuel when fuel usage was off. Player car will now always use default fuel amount if fuel usage is off.
  • Fixed issue with time of day setting not applying for race 2 and 3.
  • Fixed so slowdown cannot reach more seconds than post race penaltytime.
  • Xbox One controller profile: Swapped shift down and drs buttons so they match the 360 controller button layout.
  • Fixed Xbox One controller vibration issue.
  • Changed automatic DNF logic to allow players to stand still with their engine off if they're close to their pit box. So players can take breaks during long races without getting retired.
  • Changed so replay is no longer saved when crossing the finish line but only paused. It is now saved and closed when player finishes the race.
  • Fixed so headlights now strobe for 2 sec when button is clicked, or continuously if held.
  • Shadow splits are now always enabled.
  • Tweaked rumble pad/xinput ffb by disabling high speed constant rumble (steer force), rumble on grass and gravel (covered by slip effects) and engine vibrations.
  • Added missing return so now players get returned to menu if the pit window range is invalid for single race or championships.
  • Added session length format to shared memory. (if the session is time based, lap based or time+lap based).
  • Increased shared memory minor version to 5.
  • Various tweaks and fixes to data displays
VR:
  • Support for displaying VR sessions on a monitor. (New control to map : “VR Toggle Monitor view”)
Note: What's displayed on the monitor is a cropped copy of the left eye render for the VR headset. The crop avoids including the eye's hidden area mask and maintains the monitor window's aspect ratio. The overlays (menus, etc.) are rendered flatly on top of the cropped VR eye render.
  • The mouse cursor is no longer shown on the monitor window unless the game is set to show the VR session on the monitor.
Sounds, Cameras, Physics & AI:
  • Various AI tweaks and improvements
  • AI: spread out their pitstops more also in shorter races
  • AI: moved what they consider middle of race in lapped races back one lap
  • Idle engine sounds no longer include a slight presence of on-throttle samples
  • Fixed a case where brake sounds could be heard when standing still and steering
  • Brake sounds: ramp/fade/blend speeds/pressure settings improved for all cars except FRX, FR2 and FRUS
  • Audi TT RS VLN: AI speed tweaks
  • Aquila : AI speed tweaks
  • BMW M1 Procar : Chase camera tweaks
  • BMW M6 GT3 - Engine Throttle volume increased in cockpit
  • Formula Raceroom US : new sounds, AI speed tweaks
  • WTCC 14 and WTCC 13 : tweaks to fuel burn and fuel estimates
  • WTCC TC1 : tweaked action cameras
  • Karlskoga : lap not counting when passing through pitlane
  • Hungaroring : tightened cut track detection
  • Macau : Added TV camera sets
  • Monza : cut track detection tweaks
  • Moscow: Added helicopter sound sample to aerial TV cameras, cut track detection fixed on FIM layout
  • Paul Ricard 2A: TV camera to see the starting grid properly
  • RaceRoom Raceway: Added TV cameras sets
  • Sonoma IRL layout: Tweak AI lines
  • Zandvoort : Tweaked AI lines
Art:
  • WTCC TC1 cars : New driver animation
  • Switched Macau light setting to same as Paul Ricard.
  • Bathurst - removed tirewall blocker in mountain chicane
  • Zolder - Fixed weird bushes and smoothed track bumps a bit further
Portal & Backend:
  • Changed Leaderboard divisions to work on a percentage based system.
Division 1 0.00% 2.00% of best laptime.
Division 2 2.00% 4.00%,
Division 3 4.00% 6.00%
Division 4 6.00% 8.00%,
Division 5 8.00% 10.00%,
Division 6 10.00% 12.00%
Division 7 12.00%+
  • Fixed so when a content is set to be free e.g. for a weekend it is not excluded from packs (essential and class packs) and still gets added as owned upon purchase.

RaceRoom Racing Experience is a PC exclusive racing simulation with several pieces of content available to play at no cost. Additional content can be purchased from the RaceRoom Store.

WTCC 2016.jpg
RaceRoom WTCC 2016 2.jpg
RaceRoom WTCC 2016 3.jpg


The RaceRoom Racing Experience sub forum is the best place to enjoy the simulation online. We have an awesome club racing scene, open to all skills and experiences. Check out the club today, and swing by our sub forum here at RaceDepartment to discuss the game with you fellow fans and catch all the latest news.

Do you like the new RaceRoom update and WTCC 2016 cars? What part of the update do you like best? Let us know in the comments section below!
 
Last edited:

Latest News

Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


Results are only viewable after voting.
Back
Top