Paul Jeffrey
Premium
Bugbear Entertainment and THQ Nordic have been busy with Wreckfest lately, releasing another new patch to Steam just a few short hours ago.
Labelled as a hotfix but considerable in size, the latest build for the impressive Wreckfest destruction derby style game has been designed to address a number of the issues highlight post the major December 2017 build release. Returning the legendary lawnmower, fixing an array of different CTD scenarios, debugging controller bindings and a whole array of other fixes, improvements and updates are the key areas of attention in this new build, and both the size and complexity of the hotfix so soon after the big December patch really goes a long way towards showing the increased level of support and development lavished on Wreckfest in recent months.
So you are excited to read the change log now, or have just skipped all my words and rolled straight down to it? No worries, catch the details below:
December 20th Hotfix Update Notes
TECHNICAL/USER INTERFACE
- Fixed a case in which the dedicated server might crash due to console buffer overflow.
- Fixed a random client crash when entering spectate mode.
- Invalid mod preview image (such as a .gif camouflaged as a .jpg) no longer causes the mod manager to crash.
- Having certain controllers plugged in will no longer cause the mouse cursor to vanish indefinitely.
- To prevent bogus controller bindings, automatic binding of DirectInput controllers is now disabled.
- It's no longer to get locked out of the game by unbinding ESC and Enter keyboard keys.
- Input to Steam Overlay chat no longer flows into the game's chat.
- Audio no longer gets cut off when the player gets wrecked (would manifest in spectate mode as well).
- Exiting any of the Garage sub-views after playing multiplayer no longer results in the bogus "Exit Game?" popup.
- Market, Tune and other sub-views now have Back buttons.
- Lawnmower is back!
- Fixed Firefly in-car camera offset as well as other minor camera issues.
- Roadcutter is no longer indestructible with certain customization parts.
- Dominator no longer loses its engine audio sporadically.
- Sunrise Super has new engine audio.
- Increased handbrake power for a number of cars.
- AI with Tristar should no longer get stuck on the track.
- Improved positional audio.
- AI is no longer as murderous towards the player in Demolition Derby.
- It's now easier to pull a pit maneuver on AI (remember it's still difficult to pit a heavy car with a light car).
- Extreme high-speed collisions now cause less gameplay damage.
- A number of cars now have more gameplay health.
- Player tags are no longer displayed for wrecked players to make them easier to distinguish.
- Player tags are displayed at a farther distance in Demolition Derby and Team game modes.
- Press (X) (or a custom binding) to reset is now displayed correctly when using a controller.
- Player Rank 17 is now displayed correctly as 17, not 16.
- Game no longer crashes in the post-race experience screen if the player gains experience when on the last rank.
- Experience and credits accumulation from playing custom events and multiplayer is now the same as that of career events.
- In career, events featuring multiple sessions now have the correct number of laps for semifinals and finals.
- Revenging a rival now nets 200XP instead of 1XP.
- Final lap notification is now displayed correctly.
- Career events now have more weather variation.
- Player stats in the top right now feature a progress bar towards the next rank.
- Upgrade parts received as rewards now use correct car names.
- Updated the environment images in the environment selection slider.
- All routes now have proper minimaps in the track selection slider.
- Improved ad banners on a number of tracks.
- Fixed Mixed 3 Short Route and Short Route Reverse AI driving line.
- Fixed Dirt Speedway trackside cameras.
- Improved Mixed 3 trackside cameras.
- Runtime ambient occlusion is now automatically disabled for custom vehicles so vehicles should render correctly again.
- Old style _ns maps can only be used with blend materials, and using them with standard materials will cause visual glitches.
Wreckfest is available for PC with console versions due to release during 2018.
Check out the Wreckfest Sub Forum here at RaceDepartment for the latest news and discussions regarding the sim. If you want to get the most out of your Wreckfest install then we can help! Check out our awesome Wreckfest Racing Club, it's new, it's fun and crashed are allowed! Check it out here.
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Have you tried out the new hotfix yet? Has the new build addressed your current major issues? Enjoying the game recently? Let us know in the comments section below!
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