Paul Jeffrey
Premium
Those chaps at Bugbear have been at it again, releasing another very solid hotfix patch for the rapidly improving Wreckfest game.
Following on from the first hotfix build released on a few short days ago, Bugbear have continued their rather impressive run of support for Wreckfest in recent weeks by deploying yet another large and highly impressive hotfix update, going on to further refine the recent big December update as they search for the final push to get the game in a version 1 build release state.
Going on to further refine the game and addressing those last few final details that have cropped up post December update, you can check out the full hotfix post details below:
Dear Wreckers,
We are no Santa but we still have a few goodies left in our sack of spare distributor caps, long lost level art and missing bits of physics code, and since we felt there was still something we could do to improve the game in the spirit of the festive season, here we go with another hotfix, hot on heels of yesterday's one:
TECHNICAL
- Improved mechanical damage reliability in multiplayer.
- Improved in-car camera.
- Default Steering Speed Sensitivity for gamepad is now 75%.
- Controller settings are reset to default for everyone to make sure no pesky bogus bindings remain.
- Improved AI racing line assessment for better cornering performance, affects all tracks but most noticeable in Speedway 1.
- Toned down demolition derby AI difficulty on hard difficulty slightly more.
- It's no longer possible to enter a series with an originally eligible car that was upgraded to an ineligible class.
- It's no longer possible to use the keyboard + mouse combo to select an ineligible car.
- When purchasing cars or parts, credits deduction is now reflected in the player stats right away.
- Player now receives correct rewards for events in the Dirt Track Fury career series.
- When retiring from a custom event or an online event, player no longer receives the credits and experience awarded in the previous career event.
- Player with a fastest lap (Best Lap) and most damage dealt (Damage Dealer) is now shown in the results screen.
- Player Steam icon is now shown correctly for the player and not someone else in the grid order and series standings views.
- Results screen is now skipped altogether as unnecessary after retiring from a custom race.
- Player stats are no longer displayed in the results screen.
- Difficulty and Tune tabs are now titled correctly in lobby.
- In both server browser and lobby, route minimap is now displayed instead of the boring placeholder image.
- Back buttons in lobby car select, tune and difficulty tabs view now work as designed.
- On Tarmac 1, replaced most proxy prop vehicles with final ones.
- Implemented more robust mod detection for disabling runtime AO for custom vehicles.
Check out the Wreckfest Sub Forum here at RaceDepartment for the latest news and discussions regarding the sim. If you want to get the most out of your Wreckfest install then we can help! Check out our awesome Wreckfest Racing Club, it's new, it's fun and crashed are allowed! Check it out here.
Like what you see here at RaceDepartment? Don't forget to like, subscribe and follow us on social media!
RaceDepartment YouTube
RaceDepartment Twitter
RaceDepartment Facebook
RaceDepartment Twitch
RaceDepartment Instagram