Hi guys it is simple ...
Just use your anger and love to MotoGP world and post your ideas down below and i will post them in this ...
How REAL MotoGP game should look ?
Features
· Career including ALL classes ( RedBull Rookies Cup, Moto3, Moto2 and MotoGP )
· Character creator (physical measures and fitness, faces – even presets)
· Career including rider´s desicion ( Interviews and good or bad answers )
· Season based on game´ release ( in 2017 game could be 2017 season only )
· GOOD GAME with one season only means that developers could release just updates with additional seasons..
· More updates with equipments, rider´s skills, track updates and bug fixes
· Depends on real life there could be some challenges ( 2016 KTM challenge – Just try your best time on circuit with future MotoGP bike and due to this you could improve your skills or raise up your level of popularity )
· Game physics should be more challenging, more levels
The game is too easy
Graphics
· Bigger resolution of textures
· Better engine e.g. Unreal 4
· 1:1 measures of riders, bikes and tracks (Lap times depends also on measurements of circuits)
· Differences between riders (Physical- Baz is not as small as Pedrosa)
· Real- rider´faces and bodies (Crutchlow is stronger than Rabat for example )
· Better quality of circuits ( hills, more trees, better grass)
· More skids on the tarmac during sessions
Gameplay
· Free Practice times as real as in reality (Combined times)
· Real tyre options (WET,INTER,DRY)
· Real Tyre compound (Hard, Medium, Soft)
· During race options (Pit stop, Tire option to next stop, Load setup for next stop, exit race)
· Manufacter´diferences (Ducati stronger on straught, Honda better in corners)
· Testing during season
· Testing some individual parts (Exhaust, Frame)
· Due to testing you can choose which part you want to use to next race (Old X new)
· Due to testing your releationship with manufacture could raise up
· Choosing different manufacters of parts (Nissin x Brembo, Akrapovic X Leo Vince )
· Rider´fitness and feel on bike
· Injuries
·
· Better falls
· WUP lap before race start ( If you fall or crash you will start from pit e.g )
· Track conditions ( Rain+Sun = Differences in conditions of each part of the track)
· Spline + drag coefficient
· More people on grid ( Mechanics, Grid girls, journalists )
· Decisions on grid (Changing tires )
· LIFE in paddock ( NO COMMENT )
· Mechanical failures ( Just use your fantasies )
· Better rain
· More weather options
· More flags ( MotoGP has a lot of flags of rules )
· Better fans ( There are even 200 thousand of fans and not all look like Valentino Rossi super fan )
· Crew options ( due to your last team you could choose your mechanics to your future or present team , you could make a mistake or not )
· Podium ceremonies
· More different celebrations after the race (Seeing the SAME celebration after each and every race is "slightly" boring)
· Optional training in career mode (e.g. you can select yourself whether you want to spend every day between the races on dirt track or practising with different road bikes, for which Milestone has a lot of licenses as we know)
· a visual damage model - make parts fall off after a heavy crash
· Rider changes - please! I know it's a licensing issue, but I'd LOVE to see riders move up through the ranks as my career progresses - it's just not realistic to see the same riders win Moto2 and Moto3 over and over again
· Flags that actually matter (even AI don't heed to a yellow flag)
· AI that acknowledge the players location
· serious response for making physical contact between two bikes (both in physics and potential penalties)
· better collision models to go with this (sometimes the CM on a bike is almost a foot outside the actual bikes model)
· manufacturer dominance at tracks ( Ducati being strong at Losail & RBR, Honda being strong at Sachsenring & COTA etc)
· Limited tyre allocation for a race weekend
· tyre wear affects AI (no more running the whole race on soft tyres)
· Pitboards
· Rider stance in the team (if you prove yourself as the #1 rider you're more likely to get access to new parts and upgrades earlier, steer development of next years bike more towards your riding style)
Serious crashes
· better crash physics in general (it feels too much like numbers being calculated than actually physics throwing you off the bike)
· risk of the bike cutting out/being too damaged to continue
· A highspeed crash has a good chance of completely totaling the bike
· no more simple respawning (the rider has to get up and run to the bike and get it going out of the gravel trap, even the old SBK games had this)
MILESTONE, YOU HAVE A LICENSE SO
USE IT….
Post your comments and IDEAS down below and i will update this wish-list.
Just use your anger and love to MotoGP world and post your ideas down below and i will post them in this ...
How REAL MotoGP game should look ?
Features
· Career including ALL classes ( RedBull Rookies Cup, Moto3, Moto2 and MotoGP )
· Character creator (physical measures and fitness, faces – even presets)
· Career including rider´s desicion ( Interviews and good or bad answers )
· Season based on game´ release ( in 2017 game could be 2017 season only )
· GOOD GAME with one season only means that developers could release just updates with additional seasons..
· More updates with equipments, rider´s skills, track updates and bug fixes
· Depends on real life there could be some challenges ( 2016 KTM challenge – Just try your best time on circuit with future MotoGP bike and due to this you could improve your skills or raise up your level of popularity )
· Game physics should be more challenging, more levels
The game is too easy
Graphics
· Bigger resolution of textures
· Better engine e.g. Unreal 4
· 1:1 measures of riders, bikes and tracks (Lap times depends also on measurements of circuits)
· Differences between riders (Physical- Baz is not as small as Pedrosa)
· Real- rider´faces and bodies (Crutchlow is stronger than Rabat for example )
· Better quality of circuits ( hills, more trees, better grass)
· More skids on the tarmac during sessions
Gameplay
· Free Practice times as real as in reality (Combined times)
· Real tyre options (WET,INTER,DRY)
· Real Tyre compound (Hard, Medium, Soft)
· During race options (Pit stop, Tire option to next stop, Load setup for next stop, exit race)
· Manufacter´diferences (Ducati stronger on straught, Honda better in corners)
· Testing during season
· Testing some individual parts (Exhaust, Frame)
· Due to testing you can choose which part you want to use to next race (Old X new)
· Due to testing your releationship with manufacture could raise up
· Choosing different manufacters of parts (Nissin x Brembo, Akrapovic X Leo Vince )
· Rider´fitness and feel on bike
· Injuries
·
· Better falls
· WUP lap before race start ( If you fall or crash you will start from pit e.g )
· Track conditions ( Rain+Sun = Differences in conditions of each part of the track)
· Spline + drag coefficient
· More people on grid ( Mechanics, Grid girls, journalists )
· Decisions on grid (Changing tires )
· LIFE in paddock ( NO COMMENT )
· Mechanical failures ( Just use your fantasies )
· Better rain
· More weather options
· More flags ( MotoGP has a lot of flags of rules )
· Better fans ( There are even 200 thousand of fans and not all look like Valentino Rossi super fan )
· Crew options ( due to your last team you could choose your mechanics to your future or present team , you could make a mistake or not )
· Podium ceremonies
· More different celebrations after the race (Seeing the SAME celebration after each and every race is "slightly" boring)
· Optional training in career mode (e.g. you can select yourself whether you want to spend every day between the races on dirt track or practising with different road bikes, for which Milestone has a lot of licenses as we know)
· a visual damage model - make parts fall off after a heavy crash
· Rider changes - please! I know it's a licensing issue, but I'd LOVE to see riders move up through the ranks as my career progresses - it's just not realistic to see the same riders win Moto2 and Moto3 over and over again
· Flags that actually matter (even AI don't heed to a yellow flag)
· AI that acknowledge the players location
· serious response for making physical contact between two bikes (both in physics and potential penalties)
· better collision models to go with this (sometimes the CM on a bike is almost a foot outside the actual bikes model)
· manufacturer dominance at tracks ( Ducati being strong at Losail & RBR, Honda being strong at Sachsenring & COTA etc)
· Limited tyre allocation for a race weekend
· tyre wear affects AI (no more running the whole race on soft tyres)
· Pitboards
· Rider stance in the team (if you prove yourself as the #1 rider you're more likely to get access to new parts and upgrades earlier, steer development of next years bike more towards your riding style)
Serious crashes
· better crash physics in general (it feels too much like numbers being calculated than actually physics throwing you off the bike)
· risk of the bike cutting out/being too damaged to continue
· A highspeed crash has a good chance of completely totaling the bike
· no more simple respawning (the rider has to get up and run to the bike and get it going out of the gravel trap, even the old SBK games had this)
MILESTONE, YOU HAVE A LICENSE SO
USE IT….
Post your comments and IDEAS down below and i will update this wish-list.
Last edited: