Realistic FFB?
Since RL cars don't have canned effects like scrub, slip angle and the option to increase road vibrations would that not eliminate several sims?
Personally, with the amount of customizable options in the majority of sims I find they give more tire detail/ffb than RL.
It also depends on what RL vehicles were comparing it too.
I'm no RL race car driver, but I have driven karts and alot of modified off-road vehicles.
In a kart with a fresh pair of slicks at optimal temps, during corning, the most natural ffb/slip/grip feeling I've felt in any title.....surprisingly came from a select few cars in PC2....I can't believe I said that lol
As for the OP original question....I'd have to go with iRacing as it doesn't have the canned effects which I find realistic.
Best sim FFB....I'd go with ACC or RF2
The fact I don't own a high end DD wheel to replicate the RL torque values and effects, you can basically throw my reply out the window lol
lol i agree with pCARS2 have so much natural ffb, simmers spoiled in AC of course dont like it cause no weight transfer etc (as in real car we would even have weight transfer.... it just kids who never drive real car lol) but i must admit it has so natural and realistic ffb, just physicks of cars kinda sucks, but it has ffb similar to beam.ng and iracing so much. the driver must know car better than read it from wheel ffb, and that more realistic.
as for wreckfest its still racing game i own thats why i put it there.
due to how my wheel works on it AND games purpose to wreck more than race xD i play it on keyboard but i was curious to check how wheel preforms there
i will shortly update my list and even add forza horizon 4 to it xD as i forgot i had this game as sadly my wheel not suports it now
so i got rfacot2 some time ago and i must update my list, also there was RRRE update to ffb and beam.ng update... as if we aim for REALISTIC (not IMMERSIVE or INFORMATIONAL ffb ) i mean ffb which mostly acts like real car i would tell:
1. beam.ng heavier or lighter depends if car has PS, becomes lighter when driving faster, countersteering good but not exaggerated like in AC during drift, still have to countersteer yourself to catch slide, ffb good but physicks still kinda sucks when it comes to drifting. due to no seat of pants feeling countersteering too hard to drift, even if realistic i feel like real car has much more window to catch slide, in beamng it window too narrow and car can go sideway too fast, best sim to go for road cars and have MOST REALISTIC experience (compared to road cars sim only AC and pCARS2, rest have only race cars)
2. rfactor2 so natural again, as above IN SOME cars can turn wheel and release it and it comes back to center not oscillating and car not slides cause of it. but difference to RRRE its in some cars only, some cars still will oscillate and crash... but ffb so natural , not exaggerated effects yet very informative, countersteering feel better than RRRE
3. RRRE so natural wheel straighten itself any speed any car you can just turn wheel whatever angle you want and release it and it go back to center, also slip angle good felt like real car, ffb still there not as AC you have ffb then it suddently gone cause of understeer, then its back again etc. oversteering/drifting as for beam.ng may be harder than real life cause wheel not work as aggressive as in AC so you must feel the car by your mind and guess when to countersteer, also me personally phink physicks suck in terms of drifting/oversteering
4. ACC after latest ffb update it feel so natural, i wonder if it was physicks update too, but now cars is easy to drive not like previously (m^ gt3) was like hoovercraft so slidey and not responsive, now even m6 gt3 is driving like a car, it turns etc, but thats to physicks, as for ffb its very informative, can feel slip angle finally, graining under understeer etc, also catching slides feel much better, compared to rfactor 2, but still not exaggerated as in AC1..
5. iracing i think it shall be nr 1 but well i leave it there cause slip angle is not felt so good as above sims, and i know slip angle in real life is too felt from wheel, still very natural and pretty informative
6. pCARS2 surprisingly better place than AMS2 just because its thread abous realism, and in terms of realism its better than AMS2 cause AMS2 use more exaggerated effects than real cars wheels behave, just like AC1 use... very natural, light, not too much weight transfer feel as in AC1, not too much understeer feel like in ACC, countersteering still better than beam.ng, but still very natural
7. AMS2 it would have better place if it would be abous infromtaive/immersive ffb but its abous REALISTIC, so AMS2 seems to use more like AC1 ffb very exaggerated effects to give driver all info what happen to the car on wheel, and its not natural, its not how real cars are driven just from info on wheel.. still if it was thread abous ffb informative/immersive AMS2 would be top3 but as for realistic its too exaggerated and too much info on wheel .
8. AC1 as above, but even more exaggerated info
9. wreckfest i put it just cause i put it last time xD no win in terms of raelistic VS immersive just centering spring and countersteering force, i dont even play it on wheel anymore , prefer keyboard xD