after doing some tweaks to my ffb on wheel side, and now im certain i will stick to that settings, but also making like 2 month pause from simracing i must update my list, but i not only update it but provide explanation to each sim why it has this place on my list:
1. RRRE - cant tell more - wheel just act like in real car,, it countersteer good when slip, gets lighter and vibrates when underrsteer and most important to me, when you going 200 km/h and turn it left or right and let off it goes back to center immediately and stays there (at least for DD dont know how belt driven wheels perform) its now truly best ffb of all, steering shaft feel is always there
2. iRacing - very natural , similar to RRRE but not goes back to center when let off at high speed but starts oscillating, also not countersteer so good as RRRE and i dont know if its ffb issue or physics issue, but still wheel act very natural for me, almost like real car, steering shaft feel is always there
3. beam.NG - big surprise as its not racing sim actually xD but i just downloaded SPA and NORDSCHLEIFE and drove IBISHU 200BX there and its actually like driving my own car in real life.... maybe lacks countersteering force a bit, but i feel it may be most realistic countersteer force on wheel as in real life we countersteer more on g-forces on our bodies than on wheel feel. steering shaft feel is always there. almost ex aequo with iRacing but iRacing got better road feel. Still better physicks than iRacing
4. ACC - very natural but there is some cons like when you have "road ffects" at zero you not feel road completely, like driving hovercrafts, wheel is too light on straights like no ffb is applied then, basically no steering shaft feel, ffb is there only at turns, little not realistic that ffb becomes heavier when turning like some kind of spring force is applied to wheel, but driving is pretty good, physicks kinda sucks compared to RRRE as cars slide to much as for race cars on slick tyres. lack of steering shaft feel
5. AC - similar to above but more harsh effects added, when wheel is let off on straights in some cars it oscillates itself you dont even need to turn it, kinda like driving cars without suspension, lacks of steering shaft feel
6. AMS2 - i dont know if they changed ffb or is it my 2 month pause but ffb now seems for me like too linear, or its physicks issue but most cars just oversteer instead of understeer. maybe its setup issue or physicks issue. actually when cars oversteer its i think easier to save than in iRacing, wheel countersteers much better, but i dont know if its lack of understeer feel on wheel or physicks/setup issue so i put it here. still beter steering shaft feel than AC and ACC
7. pCARS2 - very natural feel but lacks understeer feel. you never can tell cars understering until you see on screen car not turn more xD maybe realistic but still there should be some vibrations on wheel at least. steering shaft feel is still there better than in AC and ACC
8. F1 2020 - wheel just work, spring force recenters it etc, underster feel is not present or feels more like clipping (DD wheel 20 nm in driver and 40% gain in game), oversteer to weak. there is some steering shaft feel
9. Wreckfest - i think it worked better on my previous t500rs wheel. its just spring force and vibrations on gravel. countersteering is there but much too strong.