This weird thing happens on some third-party tracks, in offline races with AI: if I either have ‘rolling start’ enabled and skip it, or have it set to ‘fast rolling start’, then after we're placed at the end of the track, the pace car rolls into the pit lane, but drivers begin another formation lap, going at 160–200 kph. They keep the grid, the car before me is highlighted in yellow, the message box says to drive behind that car, I get penalties for overtaking, all that jazz. After this lap ends, usually the race proper begins, but sometimes there's yet one or more of such wild formation laps—with autopilot enabled I've seen eleven of them before the AI drove into the pit for fuel.
I'm getting this on Road America by WGTL and RSDG Watkins Glen. Maybe other tracks, haven't checked many of them. Doesn't happen on e.g. St. Petersburg street track. And I've never seen this with ISI's tracks. Not sure if this happens on ovals—I've used just a couple third-party ovals so far.
I first saw this with VSM's Indycar 2016/17 mod, as I didn't need rolling starts before—but now that I checked, this also happens with other mods and built-in series: Shift Street GT2, National Stock Car, rF3, Formula IS. So I guess the tracks are to blame instead of mods, or rather some bug caused by the tracks.
Is there a way to get rid of this?
I'm using rFactor 1.255. The 4GB patch is applied and the XD plugin is added—otherwise I don't modify any of the game files, just drop in mods and tracks. Mods I use are: VSM Indycar 2016/17, Shift Street and a few cars for it, Rotax Max karts 1.2, WCORR Reloaded 2.5, VORRA buggies 1.1.
I'm getting this on Road America by WGTL and RSDG Watkins Glen. Maybe other tracks, haven't checked many of them. Doesn't happen on e.g. St. Petersburg street track. And I've never seen this with ISI's tracks. Not sure if this happens on ovals—I've used just a couple third-party ovals so far.
I first saw this with VSM's Indycar 2016/17 mod, as I didn't need rolling starts before—but now that I checked, this also happens with other mods and built-in series: Shift Street GT2, National Stock Car, rF3, Formula IS. So I guess the tracks are to blame instead of mods, or rather some bug caused by the tracks.
Is there a way to get rid of this?
I'm using rFactor 1.255. The 4GB patch is applied and the XD plugin is added—otherwise I don't modify any of the game files, just drop in mods and tracks. Mods I use are: VSM Indycar 2016/17, Shift Street and a few cars for it, Rotax Max karts 1.2, WCORR Reloaded 2.5, VORRA buggies 1.1.
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