Edit - The following re-post from my blog is my new approach to this problem. For reference purposes, the original post has been preserved in italics at the bottom of this post.
I have decided to concentrate first on tracks which the G4 AI are reasonably able to navigate and address slowness via:
Original Post for reference only:
Howston G4 AI struggle terribly and/or are very slow at several tracks, such as AMP, Mills and Toban.
What is the smartest way to fix these? For example:
I have decided to concentrate first on tracks which the G4 AI are reasonably able to navigate and address slowness via:
- Driving a slower (depending on track) version of the G4 vs the AI in a faster version
- Applying a fuel ballast to my car (more realistic than > 100% AI strength)
- Increase AI strength
- Set fuel = OFF to extend (if it works how I'd think) my ballast handicap vs AI
- If all else fails, race against a different car (GTO) that is faster or has better AI
- Lester - Had decent race at 115% but was still faster than AI. Next steps:
- Save 1.2 version of track to MediaFire as was hard to find
- Install WooChoo's skins as skins are being reused
- Test at 117% strength
- Test at 100% against '69 using '67 G4
- Test at 100% against '69 using '68 G4
- Test all of the above using fuel ballast to see how close can get to AI = 100%
- Nords - Start with 105%
- Bugatti - Start with 95%
- Portugal - Start with 100%
- Sebring - Start with 105%
- Monaco - Start with 105%
- Mid-OH - Start with 115%
- Toban - Start with 115%
- Loch Drummond - Don't remember ; Use whatever average is after the above
- Malaysia - Was third fastest at 100% so try 105%
- Texas World Speedway - Try 105%
- Lienz - Start with 105%
- Mountain Forest - Start with 105%
- Essington - Start with 105%
Original Post for reference only:
Howston G4 AI struggle terribly and/or are very slow at several tracks, such as AMP, Mills and Toban.
What is the smartest way to fix these? For example:
- Has anyone already fixed?
- For example, I found a car set by Whoo Choo. Does this fix anything with AI? Has anyone else fixed this already?
- What should I do first?
- Look for something specific in the files for the vehicle, i.e. VEH or RCD problem?
- If memory serves, the T70 Spyder mod also struggles at Toban running into the wall in the turn before last so I'm thinking is either not a vehicle issue or was not fixed by that mod.
- Try to train the AI? And which type of training first?
- Force AI setup at track? I think I can find how to then make default setup if I can get one to work.
- And any tips for how to approach testing to get fastest AI setup? I.e. Try your setup first, what affects AI vs what doesn't, etc.
- Look for something specific in the files for the vehicle, i.e. VEH or RCD problem?
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