Vento Uno

Cars Vento Uno 1.0.1

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hipole submitted a new resource:

Vento Uno - An original designed prototype car for sim racers.

Vento Uno(Chao Feng-Xu) is a Concept race car designed and engineered by HiPole 428Design (a Concept automotive design team based in Shanghai China) in 2021. Vento(Chao Feng) is a newly established car brand which provides service dedicated to development of concept vehicles for E-sports motor racing from styling to engineering.
Vento Uno is inspired by the legendary 911 GT1 race car and also absorbed the spirit of the Porsche 917k. The body design is based on the classic GT race car...

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What A car!
 

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Need serious update! 310Mo main .kn5, same for LODs.... and many useless 4K textures. But car looks good, thanks.
 
Interesting mod, I have two questions:

1) Do you ever plan to release the #428 skin to the public?
2) This one is more Assetto Corsa specific - is there a way to use P2P in hotlap mode?
 
sublime mod! great handling, sound, ... stunning design. Thanks!!!
Only thing I can note that might be improved : working wipers (so you can take it out in the rain), and some optimization is due (this beauty is kinda heavy on the cpu esp in vr this will not run well with 19 opponents on track, in it's current state)
 
Interesting mod, I have two questions:

1) Do you ever plan to release the #428 skin to the public?
2) This one is more Assetto Corsa specific - is there a way to use P2P in hotlap mode?

Yes may release #428 skin in next update.

Seems that we can't use P2P in hotlap mode - it depends on Asseeto Corsa, currently we did not find the solution to use it in hotlap....
 
sublime mod! great handling, sound, ... stunning design. Thanks!!!
Only thing I can note that might be improved : working wipers (so you can take it out in the rain), and some optimization is due (this beauty is kinda heavy on the cpu esp in vr this will not run well with 19 opponents on track, in it's current state)
Thanks for the suggestion, we will improve the performance issue in next update.
 
hipole updated Vento Uno with a new update entry:

Version 1.0.1 Released

Version 1.0.1 Changelog

Physics:
- More balanced Aero Dynamics
- Adjusted downforce level
- Refined suspension geometry, more grip on front wheels
- Adjustments on brake bias and pressure
- Enhanced FFB level

Graphics:
- Refined some subtle textures
- Reduced texture image size
- Smaller size of .kn5 files

Happy new year to all fellows. It's a big surprise for all of us to see such many people who have downloaded our mod and we appreciate for all feedbacks you guys gave. After loads of...

Read the rest of this update entry...
 
A small comment: LODs b,c,d should be exported as "Car (no textures)", as these should all come from the main kn5, and you don't end up with huge lod files nearly the same size as the main.
For the intended object/mat reduction for lods (and not only poly count, so draw calls are reduced), the sdk pipeline doc should give you some hints, as 94 is way too much for a lodD only to be seen at >200m.
Cheers
 
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A small comment: LODs b,c,d should be exported as "Car (no textures)", as these should all come from the main kn5, and you don't end up with huge lod files nearly the same size as the main.
For the intended object/mat reduction for lods (and not only poly count, so draw calls are reduced), the sdk pipeline doc should give you some hints, as 94 is way too much for a lodD only to be seen at >200m.
Cheers
Appreciate your suggestion, we will make the improvement in next version.

Thanks
 
Looks like 1.01 is a little broken on csp 0.1.77.

The front wheels are in the body of the car. Makes the car undriveable, after about 10 seconds the game tries to "reset" you but unfortunately the tires stay in the body even after a reset.

Such a shame, the car looks amazing.
 
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Unfortunately, v1.01 is having major issues with the latest preview of CSP. In so much the front wheels aren't contacting the floor (see the attached image). AC tries to reset back the the pit lane but issue still occurs. Reverting back to v1.00 cures it, so something in the latest update doesn't seem to work with CSP 0.177 preview. Shame as it looks a good mod hope it gets fixed.
 

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Are you forcing "extended physics (experimental)" by chance? If so, uncheck it to see what happens. It can break mods that have no issue otherwise, and the newer csp version could have introduced a new bug, so you should report it to x4fab too.

Edit: Anyway, I've reproduced it under 0.1.76 (which should be similar to .77 preview) only when forcing extended physics. The comment above remains.
 
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Are you forcing "extended physics (experimental)" by chance? If so, uncheck it to see what happens. It can break mods that have no issue otherwise, and the newer csp version could have introduced a new bug, so you should report it to x4fab too.

Edit: Anyway, I've reproduced it under 0.1.76 (which should be similar to .77 preview) only when forcing extended physics. The comment above remains.
No, extended physics was unchecked, the v1.00 version worked with extended physics enabled and disabled though. CSP for all its' benefits has become somewhat of a mess with reported bugs months old not being addressed, so the chances of reporting this over on the patreon or discord would have slim hopes of being addressed. So there must be something in the latest update of the vento and the latest csp preview doing something screwy with each other.
 

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