Inside the last production of Milestone There are 18 official tracks, and all the drivers who will race in2016 with new liveries and updated resources, and of course there are the two "minor" categories, Moto 2 and Moto 3. In the (unfortunate?) case you're a hardcore fan of Marquez and Lorenzo, in short, do not despair: despite the face of Vale that you will often find while navigating the menus, you can play the world championship in a classic way.
The idea behind this Game Mode is to replicate the route taken by young drivers who are part of the Academy of Valentino: a real hotbed of talent, created as a springboard for the most deserving athletes. The player, in short, will play a novice rider: he will be into relations with other members (lie Fenati abd Migno), according to a system of simulated interactions that has not yet been shown, he will have to climb the ranks Moto Moto 3 and 2, before arriving at thetop class. The training sessions, however, provide for the activities that Valentino like the most. There will be, therefore, the Rally of Monza and Misano circuit, but also Flat Track Rossi has set to his Ranch. It's a plus for Milestone, since it's the first time anyone proposes a digitized version of this track, well known by the enthusiasts. While for rally competitions Milestone could rely on the know-how accumulated by Loeb, physical simulation and animation of the drivers in Flat Track race are completely new. The behavior of the bike on a dirt road Tavullia is far from that recorded in the series of MXGP: there are no jumps and the management of "drifting" has to be very precise. Putting the bike sideways in tight corners and attack the gas at the right time requires a bit short 'adaptation. Among other activities promoted by the Academy, and then adequately inserted in the career of Valentino Rossi The Game, we drift on the Misano circuit and an incursion into the supersport world with R1M, announced on the occasion of the presentation organized in Doha. Unfortunately we could not try these new products, as it was not possible to assess the overall structure of the career. In terms of contert, we say without fear of contradiction, the proposed Milestone has no rivals, but it will be necessary that all these races are inserted into an effective and functional framework, part of a well-oiled machine. Only an examination can reveal the actual quality of the short career. It must be said, however, that his career will not be the only mode "Principal": to accompany it we will find the "Valentino Rossi Story". If you have played Sebastien Loeb Rally Evo, you can imagine it as a kind of "Loeb Experience" enlarged. It is a series of challenges that will retrace the story of Valentino, from 1996 to 2015. Preceded by videos made especially for the occasion, in which The Doctor recounts the background and context of the races, the tests represent a compendium of his 20 years of career. This mode will be accompanied by a "Rossipedia" Section intent almost documentary in which specific forms disclose technical details of all the liveries and helmets, carefully reconstructed. It will, in short, a way to relive unforgettable moments in the history of motorcycling, the rivalry with Max Biaggi and Gibernau, Stoner up to more challenges. The digitized content by the development team, in fact, go far beyond those of the current season, and makes available to the player the "historical" of the 125cc and 250cc classes, their drivers, and some tracks from "nostalgic" flavor (like the old configuration of the Dutch GP at Assen). If still not enough, know that in the game menu you will find The Doctor Challenge mode, where you have to beat the time that Valentino will have recorded in the game, and a series of challenges that will be updated on a weekly basis at least for the first year after launch.
All events (including the Rally and Flat Track), tracks, and the drivers ultimately feed into in online, and in a local competitive mode split-screen, loudly requested by the fan base. We return to repeat, in short, that in terms of content Valentino Rossi The Game is a very impressive product. Currently the introduction of a set of skills related to the player's profile, which grow on the basis of influencing activities in a manner noticeable on the drivability of the vehicles and on the pilot's strength remains rather important unknown. The idea-just hinted at by developers during un'intervista- is fascinating, but it is necessary to assess its impact on the realism of the simulation and especially on online, where it will be necessary that the matchmaking defuse the disparities between users of different levels. As for the gameplay, you can expect a more finished product -but not lontanissimo- compared to the previous edition. Experience with Sebastien Loeb has served to develop the grip simulation and tire consumption, while the second comes from MXGP ragdoll.
Milestone then continue the refinement of the simulation work, trying to take into account -just with the help and suggestions of Valentino- also changes to the electronics and the tires arrive at this year's motomondiale.Restando poised between realism and accessibility, the team returns to bet on a very scalable model, but the time available with the first build does not allow us to have a surprisingly full on simulation quality. However, it is obvious, especially in the corners, that the behavior of the suspension is much more credible, by imposing greater control during direction changes. At the time we did not notice obvious improvements, however, on the two issues that have worried the fans of last year, or the IA, and - above all - the realism of collisions and falls. However, we expect to see as the new skill system, to which we referred above, will affect aggression CPU (perhaps eventually eliminating the train effect). On the technical front there are improvements to the lighting system and a few other interventions really noticeable. Quality is in fact comparable to that seen in or RIDE in the last edition of MotoGP, with very satisfactory results for pilots and means, well modeled and textured, and environments clearly more barren, with much simpler polygon elements. Still lacks a convincing post-processing. For a tangible improvement, in short, we will have to wait for the next generation of Milestone titles, which will abandon the proprietary engine to greet the arrival of an Engine much more known. But more about that in a few months.