So confused with damper...
- You got damper percent on your wheel
- Then, for Fanatec wheels, you also have the mysterious secondary damper slider only available in the control panel
- Then you have the damping settings of the individual game Eg., RF2:
"Steering resistance coefficient#":"Coefficient to use for steering resistance. Range: -1.0 to 1.0",
"Steering resistance saturation#":"Saturation value to use for steering resistance. Range: 0 - 1.0",
"Steering resistance type#":"0=use damping, 1=use friction",
- Then, you have to figure out if the game's damper settings need you to enable your wheel's onboard / control panel damper settings or not in order to work.
- Then, If the game does require you to enable your wheel's damper setting, are you supposed to just set it to 100% on your wheel and let the game's damper settings take care of the rest?
- Then, do the game's damper settings change per car? For eg., in RF2, even though the damper settings in the controller.ini don't change, do they effectively still change due to other parts of each cars' physics or do we need to essentially manually set different damper settings in the controller.ini for every car in order to drive each car as realistically as possible?
- Finally, repeat all steps above but this time for spring instead of damper.
Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
There must be a way for each game dev to buy some of the more used wheels on the market. (Eg. TM T300RS/TX, T500RS, Fana CSW V2, CSR/GT3RS, Logi G27) and calibrate the game's controller/FFB settings to each wheel as at the moment it's a complete disaster and everyone is just doing all sorts of stuff and there is no "standard" or even a "rough" bit of guidance for each wheel/game (and car if the game's physics don't handle this on it's own). Every wheel has different friction and damping (motor, gears, belts, shaft, etc.) so the damping settings of all our sims should be different for each wheel. I just checked RF2 and the damping settings are set to 0.1 for every controller file: Fanatecs, Logitechs, Thrustmasters, etc. So how is a generic setting of "0.1" for every single wheel on the market even remotely correct when every wheel has massively different amounts of damping and friction?
Finally, most people tend to disable spring and damper all-together yet now many of us are discovering that some forces that the game is supposed to be taking care of will apparently actually not work if we disable damper. For 10 or 15 years tons of players thought our control panels' damper/spring were purely from the control panel and therefore interfering with the game's FFB (including the games' damper/spring) but now it seems this can potentially be all wrong?
We need some of the source code programmers of the game engines to come here and explain EXACTLY what is going on and what we should do. Not some guy that's hired to communicate for the company, but the source code programmers of the game itself. That is the only way to figure this stuff out once and for all.