Hey all!
Finishing my overhaul of tracks and UK motorsport for the FRM BTCC mod and got a slight problem.
I've implemented these tyre bundles around circuits and whilst I am stopped dead by them, AI drive through. Any idea why?
In the TRK file:
Instance=WALL900
{
Moveable=False
MeshFile=rowredwhite.gmt CollTarget=True HATTarget=True ShadowCaster=(Static,Texture,32,32)
}
~ The material on the tyres is set to be TWAL so read as tyre wall. Collision detection is on. Render is on (that = HAT target anyway?). HAT file i've deleted and rebuilt. Not sure what else I can do?
Finishing my overhaul of tracks and UK motorsport for the FRM BTCC mod and got a slight problem.
I've implemented these tyre bundles around circuits and whilst I am stopped dead by them, AI drive through. Any idea why?
In the TRK file:
Instance=WALL900
{
Moveable=False
MeshFile=rowredwhite.gmt CollTarget=True HATTarget=True ShadowCaster=(Static,Texture,32,32)
}
~ The material on the tyres is set to be TWAL so read as tyre wall. Collision detection is on. Render is on (that = HAT target anyway?). HAT file i've deleted and rebuilt. Not sure what else I can do?