ParkYongLee
Modular Mods Creator
(Example) Swapping Lewis Hamilton with Yuki Tsunoda
Morph Poses
file directory path:
file directory path:
Frontend
file directory path:
Morph Poses
file directory path:
Code:
...\F1 2020\2020_asset_groups\animation_package\scenes\cinematics\drivers\morph_poses\
- open yuki_tsunoda.erp
- scroll down the pkg tab (or filter "animset" in the search bar) and export yuki_tsunoda_rig_head_morph_v1.idf?context=animset
- (probably optional, but I prefer to not have any duplicate name strings being loaded)
- open yuki_tsunoda_rig_head_morph_v1.idf%3Fcontext=animset.json with a texteditor (notepad, notepad++)
- scroll down or search "name": and replace
"name": "stri yuki_tsunoda_rig_head_morph_v1"
with
"name": "stri lewis_hamilton_rig_head_morph_v1" - save the file
- open lewis_hamilton.erp
- filter for animset and select it, now import yuki_tsunoda_rig_head_morph_v1.idf%3Fcontext=animset.json
and save the erp
- open lewis_hamilton.assetgroup with a texteditor
- either copy the line from "yuki_tsunoda.assetgroup" or duplicate the existing line and replace the second entry so that you have
Code:<AssetGroup bigERP="true"> <ERP>2020_asset_groups/animation_package/scenes/cinematics/drivers/morph_poses/lewis_hamilton.erp</ERP> <ERP>2020_asset_groups/animation_package/scenes/cinematics/drivers/morph_poses/yuki_tsunoda.erp</ERP> </AssetGroup>
file directory path:
Code:
...\F1 2020\2020_asset_groups\animation_package\scenes\cinematics\drivers\heads\
- open yuki_tsunoda.erp
- export all resources (alternatively you could manually look for the 7 files below and export each)
- go to the exported resources folder and rename yuki_tsunoda to lewis_hamilton in the following cases:
Code:character_package\heads\male_driver\yuki_tsunoda\ character_package\heads\male_driver\yuki_tsunoda\idf\yuki_tsunoda_rig_head_morph_v1!!!temp000.emb^^context=default character_package\heads\male_driver\yuki_tsunoda\idf\yuki_tsunoda_rig_head_morph_v1!!!temp000.idf^^lod=3&mesh character_package\heads\male_driver\yuki_tsunoda\idf\yuki_tsunoda_rig_head_morph_v1!!!temp000.idf^^lod=4&mesh character_package\heads\male_driver\yuki_tsunoda\idf\yuki_tsunoda_rig_head_morph_v1!!!temp000.idf^^lod=0&mesh character_package\heads\male_driver\yuki_tsunoda\idf\yuki_tsunoda_rig_head_morph_v1!!!temp000.idf^^lod=1&mesh character_package\heads\male_driver\yuki_tsunoda\idf\yuki_tsunoda_rig_head_morph_v1!!!temp000.idf^^lod=2&mesh character_package\heads\male_driver\yuki_tsunoda\idf\yuki_tsunoda_rig_head_morph_v1!!!temp000.idf^^render
alternatively (if you have a tool or use scripting) you could mass rename all idf files at once, but the highlighted once are the mandatory files
Edit: You better not mass rename the files, if you are going to cross-change drivers, so using A as C, C as B and B as A.
- open lewis_hamilton.erp
- import all resources (browse to your resources idf folder you just exported and changed)
so browse until character_package\heads\male_driver\lewis_hamilton\idf, so only the changed idf files will be imported (7 files)
save the erp file
- open lewis_hamilton.assetgroup with a texteditor
- either copy the line from "yuki_tsunoda.assetgroup" or duplicate the existing line and replace the second entry so that you have
Code:<AssetGroup bigERP="true"> <ERP>2020_asset_groups/animation_package/scenes/cinematics/drivers/heads/lewis_hamilton.erp</ERP> <ERP>2020_asset_groups/animation_package/scenes/cinematics/drivers/heads/yuki_tsunoda.erp</ERP> </AssetGroup>
Frontend
file directory path:
Code:
...\F1 2020\2020_asset_groups\animation_package\scenes\frontend\2020\
- open frontend_drivers_f1.erp
- import all resources (browse to your resources folder you just exported and changed)
if you have organized your previous files, so that only the changed files and folders are existing, it will be less time consuming and easier to notice changes
save the erp file
- OPTIONAL/ADDITIONALonly for drivers that do not exist in the frontend (like Yuki Tsunoda)
- open frontend_drivers_f1.assetgroup with a texteditor
- either copy the line from "yuki_tsunoda.assetgroup" or duplicate the existing line and replace the second entry so that you have
-
Code:
<AssetGroup bigERP="true"> <ERP>2020_asset_groups/animation_package/scenes/cinematics/drivers/heads/yuki_tsunoda.erp</ERP> <ERP>2020_asset_groups/animation_package/scenes/frontend/2020/frontend_drivers_f1.erp</ERP> </AssetGroup>
- save the file
Edit: For other existing F2 drivers, you need to add the frontend_drivers_f1 entry from 2020 into the assetgroup file, too.
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